Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Merge a Bomb! 💣

Merge a Bomb! 💣

A Roblox experience owned by Diggis.

SimulatorENmerge mechanicbase defenseidle earnings

Merge a Bomb! 💣 is a simulator experience created on 2026-06-10. The game currently has 204 players online and 1,341,919 lifetime visits. It holds 39,064 favorites and maintains an 81% like percentage. The title focuses on merging bombs to build an arsenal and attack enemy bases.

Description (written by the developer; not a statement by this register)

💥 Welcome to Merge a Bomb! 💥 How to Play: • Merge bombs of the same level to create a higher-level bomb 💣 • Build your arsenal and earn cash over time 💵 • Attack enemy bases to steal their cash 🎯 • Take out other players and destroy their bombs 💥 • Lock your base before someone raids you 🔒 Your bombs keep earning cash, even while you’re offline! ⏰ New content arrives every Week! 📅 Join the group for UPDATES and FREE REWARDS! 🎁

Last updated by the developer 16 Aug 2026, 18:15 UTC.

89
playing (measured 21 Aug 2026, 20:54 UTC)
1,410,172
lifetime visits
81%
liked (800 👍 / 185 👎)
43,393
favourites (30.8 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8914511710 August 2026 — 145 players21 August 2026 — 89 players10 August 202621 August 2026
2 measurements spanning 11 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–153 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5489-56
10 Aug 2026, 16:04145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
199 R$
Lucky Merge
149 R$
Faster Cooldown
99 R$
Bigger Explosion
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join · welcome776,826 · 100.0% win
Meet a Developer · other3,352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked21 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4881no change
21 Aug 2026, 20:5481no change
14 Aug 2026, 13:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.