Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Remains of Robloxia

The Remains of Robloxia

A Roblox experience owned by Your Usual Normal Studio.

ShooterENteam-basedPvPpre-alpha

Description (written by the developer; not a statement by this register)

Welcome to the Beginning of the End, Remniant. The Remains of Roblox is a team-based PvP action game where two teams: Hunters (Killers, usually 2) and Remniants (Fighters, usually 8); fight to eliminate the other before time runs out. All remniants' subclass are Sentinel but yet all have different in-match roles and all hunters have unique kits. Playing with others is heavily recommended, so make sure to invite a few friends to play! Controls: [M1]: Basic Attack [M3]: Ping [G]: Emote Disclaimer: This game dropped in its pre-alpha stage. This means that it is expected for bugs to appear—ranging from small bugs to game-breaking bugs. You should also be on alert for game-changing updates! Most elements you're seeing currently are not finished and will finish once the game is out of the pre-alpha stage. Of course, it'll be appreciated if you support the game up to its actual full release! Yes, it is called Remniant—not Remnant. The Remains of Robloxia © YUNS 2026

Last updated by the developer 22 Aug 2026, 03:06 UTC.

94
playing (measured 22 Aug 2026, 06:50 UTC)
428,650
lifetime visits
95%
liked (7,720 👍 / 432 👎)
30,419
favourites (71.0 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94161127.510 August 2026 — 156 players21 August 2026 — 112 players21 August 2026 — 118 players21 August 2026 — 125 players21 August 2026 — 151 players22 August 2026 — 153 players22 August 2026 — 161 players22 August 2026 — 132 players22 August 2026 — 111 players22 August 2026 — 116 players22 August 2026 — 108 players22 August 2026 — 94 players10 August 202622 August 2026
12 measurements spanning 12 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–171 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5094-14
22 Aug 2026, 05:50108-8
22 Aug 2026, 04:50116+5
22 Aug 2026, 03:50111-21
22 Aug 2026, 02:50132-29
22 Aug 2026, 01:50161+8
22 Aug 2026, 00:50153+2
21 Aug 2026, 23:50151+26
21 Aug 2026, 22:50125+7
21 Aug 2026, 21:50118+6
21 Aug 2026, 20:54112-44
10 Aug 2026, 18:06156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
600 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[TROR]: Pre-Alpha Player! · welcome134,200 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.515 August 2026 — 96 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked14 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked24 October 2026 — 95 % liked15 August 202624 October 2026
19 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:0695no change
14 Oct 2026, 02:0595no change
4 Oct 2026, 02:0395no change
24 Sept 2026, 02:0095no change
14 Sept 2026, 00:4595no change
4 Sept 2026, 00:3895no change
25 Aug 2026, 00:3895no change
22 Aug 2026, 06:5095no change
22 Aug 2026, 05:5095no change
22 Aug 2026, 04:5095no change
22 Aug 2026, 03:5095no change
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495-1
15 Aug 2026, 00:3896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.