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steal and collect random objects

steal and collect random objects

A Roblox experience owned by FUN HOORAY.

Fighting & PvPENstealing mechaniccombatcrafting

Description (written by the developer; not a statement by this register)

💸 collect rare objects 💥 sword fight other players and steal from them 🌟 craft and upgrade combat abilities very early in development. big changes are coming soon. please post any feedback you have in the community forum!

Last updated by the developer 16 Aug 2026, 06:58 UTC.

6
playing (measured 16 Aug 2026, 07:36 UTC)
22,830
lifetime visits
76%
liked (259 👍 / 82 👎)
161
favourites (7.1 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:363first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

beta tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.516 August 2026 — 75 % liked26 August 2026 — 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:3776+1
16 Aug 2026, 07:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.