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Internet Addiction Control Center

Internet Addiction Control Center

A Roblox experience owned by Single TuanTuan Community.

RoleplayENescape roomroleplayfaction-based

Description (written by the developer; not a statement by this register)

🧠Welcome to the internet addiction treatment facility! In your country, the government has established a "Internet Addiction Control" institution to treat internet addiction diseases 🦠 ✈️Adult internet addicts from all over the world were brought here by the "administrators" in a "legal" way... ☠️Your long-term exposure to the Roblox brain corruption game has led to a strong dependency on the internet. 🔥Try to escape from this facility with your companions and do your best to save other victims! 👮Become a guard, always protect the facility and be loyal to the leader 👔 👷Become a member of the transportation department and identify vulnerabilities in facilities in a timely manner! -Notification📢 🚗 The vehicle has been added. Escape from the facility and try it out! ⚠️ The background of this game does not belong to any real country or region. Any similarities are purely coincidental. ⚠️ Special note: It is prohibited to help players across different factions! / You can legally form your own gang! 🇨🇳This game is from China and may contain any untranslated languages. Thank you for your understanding! 🌏Translation is in progress 🎮Rules: -Prohibit the use of illegal cheats. -Prohibit bullying and harassing others. -Allows forming cliques

Last updated by the developer 7 Aug 2026, 09:58 UTC.

21
playing (measured 11 Aug 2026, 02:33 UTC)
353,737
lifetime visits
33%
liked (265 👍 / 545 👎)
1,210
favourites (3.4 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:3335first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

双龙皮肤捆绑包
499 R$
加成包
499 R$
仇恨之刃皮肤包
199 R$
新手包
99 R$
永久音响
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

33353415 August 2026 — 35 % liked25 August 2026 — 33 % liked4 September 2026 — 33 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–35 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:0233no change
25 Aug 2026, 00:0633-2
15 Aug 2026, 00:0635first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.