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Speedsters [⚡UPDATE🏃‍♀️‍➡️]

Speedsters [⚡UPDATE🏃‍♀️‍➡️]

A Roblox experience owned by Professional Slop.

RacingENracingtrainingupgrades

Speedsters [⚡UPDATE🏃‍♀️‍➡️] is a racing experience created on 2026-06-18. The game has recorded 704,914 lifetime visits and maintains a 96% like percentage. Currently, one user is playing. The title has accumulated 5,209 favorites since its launch. The experience focuses on training, gear upgrades, and racing mechanics within the racing genre.

Description (written by the developer; not a statement by this register)

What is Speedsters? 🤔 Train yourself 💪 Upgrade your gear 📌 Race others ⚡ Explore new tracks 🛣️ Become the fastest, become the speedster 👟To be the fastest, you must change

Last updated by the developer 14 Jul 2026, 07:23 UTC.

1
playing (measured 10 Aug 2026, 15:47 UTC)
704,914
lifetime visits
96%
liked (15,467 👍 / 630 👎)
5,205
favourites (7.4 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:474first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined! · welcome481,565 · 100.0% win
Ascend! · progression276,104 · 60.2% win
Race! · other184,839 · 43.0% win
Victory! · progression90,882 · 12.9% win
Ascend Master! · progression49,548 · 4.3% win
Speedster! · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:2296no change
24 Aug 2026, 18:2396no change
14 Aug 2026, 18:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.