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[UPD3] Saiyan Incremental

[UPD3] Saiyan Incremental

A Roblox experience owned by Build&Blocks.

TycoonENDragon Ballincrementalanime

[UPD3] Saiyan Incremental is a tycoon experience from 2026 with 983,585 lifetime visits. It records 99 playing now, a like rating of 90%, 39,543 favourites.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Saiyan Incremental! 🔥 Android saga part 1 out! 🐉 Relive Goku's Legendary Journey – From a kid surviving alone in the wilderness to the strongest Super Saiyan ever! 💪 Train Your Power – Grow stronger with every upgrade and break your limits 🌍 Progress Through Every Saga – Experience the adventures of Dragon Ball and Dragon Ball Z from start to finish ⚔️ Defeat Iconic Enemies – Overcome powerful foes and become stronger after every battle ✨ Unlock Legendary Transformations – Master incredible forms as your power reaches new heights 🏆 Climb the Leaderboards – Show everyone you're the ultimate Saiyan! Exclusive Rewards Await: 📌 Join the Group – Claim exclusive in-game rewards 📌 Like & Favorite the Game – Unlock powerful boosts 📌 Join our Community Server – Redeem secret codes and get sneak peeks of future updates 🔥 CAN YOU RELIVE GOKU'S STORY AND BECOME THE GREATEST SAIYAN OF ALL TIME? 🔥

Last updated by the developer 18 Sept 2026, 20:42 UTC.

99
playing (measured 23 Sept 2026, 05:50 UTC)
983,585
lifetime visits
90%
liked (9,862 👍 / 1,152 👎)
40,721
favourites (41.4 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

996093542 September 202623 September 2026
500 measurements spanning 21 days, net -121. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–686 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 05:5099-13
23 Sept 2026, 04:50112-7
23 Sept 2026, 03:50119-22
23 Sept 2026, 02:50141-5
23 Sept 2026, 01:50146-6
23 Sept 2026, 00:50152-4
22 Sept 2026, 23:50156-24
22 Sept 2026, 22:50180+6
22 Sept 2026, 21:50174-29
22 Sept 2026, 20:50203+2
22 Sept 2026, 19:50201+10
22 Sept 2026, 18:50191-15
22 Sept 2026, 17:50206+35
22 Sept 2026, 16:50171-10
22 Sept 2026, 15:50181+33
22 Sept 2026, 14:50148+3
22 Sept 2026, 13:50145-8
22 Sept 2026, 12:50153+4
22 Sept 2026, 11:50149-3
22 Sept 2026, 10:50152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
1,800 R$
World 4 pass - Gohan training
300 R$
Earth - Find the Lab Pass
300 R$
Namek Pass
250 R$
VIP
250 R$
Vanguard Pass
200 R$
Earth - The Sweep Pass
200 R$
2x Dragon Ball bulk
153 R$
X2 Dragon Ball Clone
126 R$
2x Dragon Ball Speed
104 R$
2x Gravity
100 R$
2x Chi
100 R$
Combat Arena Pass
100 R$
World 0 - Paozu pass
50 R$
2x Rebirth
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Down, Six to Go · progression0 · 0.00% win
There Are SECRET Dragon Balls?! · secret0 · 0.00% win
KA-ME-HA-ME-HA! · other0 · 0.00% win
First Flame · welcome0 · 0.00% win
All Grown Up · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9015 August 202624 October 2026
781 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 781
Measured (UTC)% likedChange
24 Oct 2026, 05:3890no change
14 Oct 2026, 05:3790no change
4 Oct 2026, 05:3790no change
24 Sept 2026, 05:3790no change
23 Sept 2026, 05:5090no change
23 Sept 2026, 04:5090no change
23 Sept 2026, 03:5090no change
23 Sept 2026, 02:5090no change
23 Sept 2026, 01:5090no change
23 Sept 2026, 00:5090no change
22 Sept 2026, 23:5090no change
22 Sept 2026, 22:5090no change
22 Sept 2026, 21:5090no change
22 Sept 2026, 20:5090no change
22 Sept 2026, 19:5090no change
22 Sept 2026, 18:5090no change
22 Sept 2026, 17:5090no change
22 Sept 2026, 16:5090no change
22 Sept 2026, 15:5090no change
22 Sept 2026, 14:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.