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[UPD3] Saiyan Incremental

[UPD3] Saiyan Incremental

A Roblox experience owned by Build&Blocks.

TycoonENDragon Ballincrementalanime

[UPD3] Saiyan Incremental is a tycoon experience created on 2026-07-01. It has recorded 602,070 lifetime visits and currently has 609 players. The game holds 18,569 favorites and maintains a 90% like percentage.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Saiyan Incremental! 🔥 Android saga part 1 out! 🐉 Relive Goku's Legendary Journey – From a kid surviving alone in the wilderness to the strongest Super Saiyan ever! 💪 Train Your Power – Grow stronger with every upgrade and break your limits 🌍 Progress Through Every Saga – Experience the adventures of Dragon Ball and Dragon Ball Z from start to finish ⚔️ Defeat Iconic Enemies – Overcome powerful foes and become stronger after every battle ✨ Unlock Legendary Transformations – Master incredible forms as your power reaches new heights 🏆 Climb the Leaderboards – Show everyone you're the ultimate Saiyan! Exclusive Rewards Await: 📌 Join the Group – Claim exclusive in-game rewards 📌 Like & Favorite the Game – Unlock powerful boosts 📌 Join our Community Server – Redeem secret codes and get sneak peeks of future updates 🔥 CAN YOU RELIVE GOKU'S STORY AND BECOME THE GREATEST SAIYAN OF ALL TIME? 🔥

Last updated by the developer 21 Aug 2026, 22:37 UTC.

535
playing (measured 24 Aug 2026, 15:50 UTC)
664,191
lifetime visits
90%
liked (7,477 👍 / 815 👎)
18,569
favourites (28.0 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

32683257953510 August 202624 August 2026
69 measurements spanning 14 days, net -297. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 250–908 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50535+45
24 Aug 2026, 14:50490-28
24 Aug 2026, 13:50518+74
24 Aug 2026, 12:50444+35
24 Aug 2026, 11:50409+11
24 Aug 2026, 10:50398+30
24 Aug 2026, 09:50368+9
24 Aug 2026, 08:50359+27
24 Aug 2026, 07:50332+6
24 Aug 2026, 06:50326-16
24 Aug 2026, 05:50342-58
24 Aug 2026, 04:50400-52
24 Aug 2026, 03:50452+4
24 Aug 2026, 02:50448-73
24 Aug 2026, 01:50521-64
24 Aug 2026, 00:50585-50
23 Aug 2026, 23:50635-4
23 Aug 2026, 22:50639-58
23 Aug 2026, 21:50697-47
23 Aug 2026, 20:50744first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
1,800 R$
World 4 pass - Gohan training
300 R$
Namek Pass
250 R$
VIP
250 R$
Vanguard Pass
200 R$
2x Dragon Ball bulk
153 R$
X2 Dragon Ball Clone
126 R$
2x Dragon Ball Speed
104 R$
Combat Arena Pass
100 R$
2x Gravity
100 R$
2x Chi
100 R$
World 0 - Paozu pass
50 R$
2x Rebirth
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9015 August 202624 August 2026
69 measurements spanning 9 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
24 Aug 2026, 15:5090no change
24 Aug 2026, 14:5090no change
24 Aug 2026, 13:5090no change
24 Aug 2026, 12:5090no change
24 Aug 2026, 11:5090no change
24 Aug 2026, 10:5090no change
24 Aug 2026, 09:5090no change
24 Aug 2026, 08:5090no change
24 Aug 2026, 07:5090no change
24 Aug 2026, 06:5090no change
24 Aug 2026, 05:5090no change
24 Aug 2026, 04:5090no change
24 Aug 2026, 03:5090no change
24 Aug 2026, 02:5090no change
24 Aug 2026, 01:5090no change
24 Aug 2026, 00:5090no change
23 Aug 2026, 23:5090no change
23 Aug 2026, 22:5090no change
23 Aug 2026, 21:5090no change
23 Aug 2026, 20:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.