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[UPD⛄] Squishy Dumplings Battleground

[UPD⛄] Squishy Dumplings Battleground

A Roblox experience owned by Zephyre Games.

Fighting & PvPENphysics-based combatbattle royaleparty game

[UPD⛄] Squishy Dumplings Battleground is a fighting-pvp Roblox experience created on 2026-06-23. It currently has 12 players online. The game has accumulated 636,255 lifetime visits, 4,345 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

You will play the role of a Squishy Dumpling and knock back all your opponents! How To Play: 1.Pick up the props on the ground. 2.Use the props to attack the opponent. 3.The hit of the prop will reduce the opponent's weight. The lighter the weight, the easier they will be knocked away. 4.Use skills to return to the battlefield and eliminate your opponents. Last one Win ! PC Control: WASD - move E - use prop F - use skill M1 - sprint 👍🏻Like and favor if you feel fun! 🏡Join our Discord for free giveways!

Last updated by the developer 10 Aug 2026, 03:13 UTC.

12
playing (measured 10 Aug 2026, 20:38 UTC)
636,255
lifetime visits
85%
liked (1,800 👍 / 324 👎)
4,497
favourites (7.1 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3822first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3485no change
13 Oct 2026, 22:3485no change
3 Oct 2026, 22:3385no change
23 Sept 2026, 22:3185no change
13 Sept 2026, 21:2085no change
3 Sept 2026, 21:1585no change
24 Aug 2026, 19:2385no change
14 Aug 2026, 19:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.