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🔥Soul Element Battlegrounds  [MAGNET ELEMENT]

🔥Soul Element Battlegrounds [MAGNET ELEMENT]

A Roblox experience owned by Burning Bench Studios.

Fighting & PvPENelemental combattoken economyweekly updates

🔥Soul Element Battlegrounds [MAGNET ELEMENT] is a fighting pvp experience from 2026 with 681,390 lifetime visits. It records 55 playing now, a like rating of 86%, 3,443 favourites.

Description (written by the developer; not a statement by this register)

✨ NEW ELEMENT EVERY WEEK!✨ Codes: - MAGNET - FIREV2 How to play: 💥 Deal 50 damage or kill to get tokens 💸 Buy a better element 🗡️ Buy Soul weapons with Soul Points 🔥 Make your own unique Weapon + Element build 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 21 Aug 2026, 15:53 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
681,390
lifetime visits
86%
liked (2,153 👍 / 339 👎)
3,499
favourites (5.1 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5525715610 August 2026 — 257 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -202. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–287 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-202
10 Aug 2026, 15:17257first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon & Cosmic Bundle
499 R$
VIP
399 R$
Dragon
299 R$
Cosmic
299 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

86888714 August 2026 — 88 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:5286no change
13 Oct 2026, 22:5186no change
3 Oct 2026, 22:5186-1
23 Sept 2026, 22:5087no change
13 Sept 2026, 22:4987no change
3 Sept 2026, 22:4987no change
24 Aug 2026, 22:4887no change
21 Aug 2026, 20:5487-1
14 Aug 2026, 22:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.