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Block Breakout

Block Breakout

A Roblox experience owned by Schwiii Fanclub.

SimulatorENidlecard collectionarcade

Block Breakout is a simulator experience created on 2026-06-26. It has accumulated 3,374,714 lifetime visits and 10,500 favorites. Currently, 1,270 users are playing. The game holds an 83% like percentage. Developed by Clingco, it features block-breaking mechanics and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Block Breakout! 🧱 Break blocks! 💰 Earn coins! 🃏 Draw cards and become stronger! ⚽ Unlock powerful new balls! ⬆️ Upgrade your damage and speed! 🏆 Earns offline! 👍 Like the game for more updates! Developed by: Clingco Inspired by the OG Flash Game Idle Breakout!

Last updated by the developer 11 Aug 2026, 06:02 UTC.

591
playing (measured 25 Aug 2026, 03:50 UTC)
3,929,895
lifetime visits
83%
liked (6,657 👍 / 1,383 👎)
11,920
favourites (3.0 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4871,7911,13959110 August 202625 August 2026
81 measurements spanning 15 days, net -1,200. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 291–1,987 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 81
Measured (UTC)PlayersChange
25 Aug 2026, 03:50591-26
25 Aug 2026, 02:50617-52
25 Aug 2026, 01:50669+31
25 Aug 2026, 00:50638-8
24 Aug 2026, 23:50646+14
24 Aug 2026, 22:50632-25
24 Aug 2026, 21:50657+19
24 Aug 2026, 20:50638+38
24 Aug 2026, 19:50600+14
24 Aug 2026, 18:50586-10
24 Aug 2026, 17:50596-15
24 Aug 2026, 16:50611+6
24 Aug 2026, 15:50605+29
24 Aug 2026, 14:50576+19
24 Aug 2026, 13:50557+40
24 Aug 2026, 12:50517-11
24 Aug 2026, 11:50528+5
24 Aug 2026, 10:50523+16
24 Aug 2026, 09:50507+20
24 Aug 2026, 08:50487first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 202625 August 2026
81 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 81
Measured (UTC)% likedChange
25 Aug 2026, 03:5083no change
25 Aug 2026, 02:5083no change
25 Aug 2026, 01:5083no change
25 Aug 2026, 00:5083no change
24 Aug 2026, 23:5083no change
24 Aug 2026, 22:5083no change
24 Aug 2026, 21:5083no change
24 Aug 2026, 20:5083no change
24 Aug 2026, 19:5083no change
24 Aug 2026, 18:5083no change
24 Aug 2026, 17:5083no change
24 Aug 2026, 16:5083no change
24 Aug 2026, 15:5083no change
24 Aug 2026, 14:5083no change
24 Aug 2026, 13:5083no change
24 Aug 2026, 12:5083no change
24 Aug 2026, 11:5083no change
24 Aug 2026, 10:5083no change
24 Aug 2026, 09:5083no change
24 Aug 2026, 08:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.