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[CANDY🍬] Idle Balls 🔴

[CANDY🍬] Idle Balls 🔴

A Roblox experience owned by Algorithimia.

SimulatorENidleincrementalclicker

[CANDY🍬] Idle Balls 🔴 is a simulator experience created on 2026-07-03. It currently has 211 players and 3,409,531 lifetime visits. The game holds 115,166 favorites and maintains a 78% like percentage. These metrics define its current standing within the Roblox platform.

Description (written by the developer; not a statement by this register)

🔴 Expand Rings and Add Balls - Expand your production and watch numbers explode ⚡ Upgrade Multipliers - Unlock powerful boosts and progression layers 🔄 Prestige - Reset for huge permanent bonuses 🏆 Climb Leaderboards - Compete to become the strongest player 🔍 Unlock Features - New content appears as you progress farther What are you waiting for? Start growing your circles now! 💵 Join the Group for Some Cash! Made by https://www.roblox.com/users/574455431/profile https://www.roblox.com/communities/136401117/Algorithimia (Mobile players for things such as Ultras and Codes you need to scroll down on the side bar to find them, same goes for stuff in the nebula shop and nebula minigames !!)

Last updated by the developer 22 Aug 2026, 02:17 UTC.

88
playing (measured 22 Aug 2026, 09:50 UTC)
3,517,677
lifetime visits
78%
liked (6,176 👍 / 1,766 👎)
122,418
favourites (34.8 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8835021910 August 2026 — 350 players21 August 2026 — 138 players21 August 2026 — 158 players21 August 2026 — 147 players21 August 2026 — 137 players22 August 2026 — 141 players22 August 2026 — 148 players22 August 2026 — 153 players22 August 2026 — 152 players22 August 2026 — 107 players22 August 2026 — 116 players22 August 2026 — 101 players22 August 2026 — 118 players22 August 2026 — 117 players22 August 2026 — 88 players10 August 202622 August 2026
15 measurements spanning 12 days, net -262. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–389 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5088-29
22 Aug 2026, 08:50117-1
22 Aug 2026, 07:50118+17
22 Aug 2026, 06:50101-15
22 Aug 2026, 05:50116+9
22 Aug 2026, 04:50107-45
22 Aug 2026, 03:50152-1
22 Aug 2026, 02:50153+5
22 Aug 2026, 01:50148+7
22 Aug 2026, 00:50141+4
21 Aug 2026, 23:50137-10
21 Aug 2026, 22:50147-11
21 Aug 2026, 21:50158+20
21 Aug 2026, 20:54138-212
10 Aug 2026, 14:38350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Omnis
299 R$
Cry ball
199 R$
Money Ball
199 R$
Star Ring
199 R$
Flower Ring
199 R$
Fire Ring
199 R$
Alien Ball
199 R$
Star Ball
199 R$
Heart Ball
199 R$
Cool Ball
199 R$
Angel Ball
199 R$
Devil Ball
199 R$
Skull Ball
199 R$
Laugh Ball
199 R$
Grim Reaper Ball
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Idle Balls · other1,790,147 · 100.0% win
Prestige! · progression801,253 · 57.0% win
1B Cash · other520,243 · 43.0% win
1T Cash · other438,630 · 33.4% win
1Qa Cash · other410,183 · 32.7% win
1Vg Cash · other53,525 · 7.2% win
Candy World · progression41,532 · 13.6% win
Mutation Index · other18,967 · 0.00% win
Verity Ball · other10,756 · 0.00% win
Universal Ruler · other9,551 · 0.20% win
The Top 10 · other4,701 · 0.20% win
Classic ball · other1,831 · 0.00% win
Kings Throne · other1,377 · 0.20% win
Index Complete · progression615 · 0.00% win
Idle God · other462 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
17 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0878no change
24 Aug 2026, 05:0778no change
22 Aug 2026, 09:5078no change
22 Aug 2026, 08:5078no change
22 Aug 2026, 07:5078no change
22 Aug 2026, 06:5078no change
22 Aug 2026, 05:5078no change
22 Aug 2026, 04:5078no change
22 Aug 2026, 03:5078no change
22 Aug 2026, 02:5078no change
22 Aug 2026, 01:5078no change
22 Aug 2026, 00:5078no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478no change
14 Aug 2026, 05:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.