[CANDY🍬] Idle Balls 🔴
A Roblox experience owned by Algorithimia.
SimulatorENidleincrementalclicker
[CANDY🍬] Idle Balls 🔴 is a simulator experience created on 2026-07-03. It currently has 211 players and 3,409,531 lifetime visits. The game holds 115,166 favorites and maintains a 78% like percentage. These metrics define its current standing within the Roblox platform.
Description (written by the developer; not a statement by this register)
🔴 Expand Rings and Add Balls - Expand your production and watch numbers explode ⚡ Upgrade Multipliers - Unlock powerful boosts and progression layers 🔄 Prestige - Reset for huge permanent bonuses 🏆 Climb Leaderboards - Compete to become the strongest player 🔍 Unlock Features - New content appears as you progress farther What are you waiting for? Start growing your circles now! 💵 Join the Group for Some Cash! Made by https://www.roblox.com/users/574455431/profile https://www.roblox.com/communities/136401117/Algorithimia (Mobile players for things such as Ultras and Codes you need to scroll down on the side bar to find them, same goes for stuff in the nebula shop and nebula minigames !!)
Last updated by the developer 22 Aug 2026, 02:17 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 09:50 | 88 | -29 |
| 22 Aug 2026, 08:50 | 117 | -1 |
| 22 Aug 2026, 07:50 | 118 | +17 |
| 22 Aug 2026, 06:50 | 101 | -15 |
| 22 Aug 2026, 05:50 | 116 | +9 |
| 22 Aug 2026, 04:50 | 107 | -45 |
| 22 Aug 2026, 03:50 | 152 | -1 |
| 22 Aug 2026, 02:50 | 153 | +5 |
| 22 Aug 2026, 01:50 | 148 | +7 |
| 22 Aug 2026, 00:50 | 141 | +4 |
| 21 Aug 2026, 23:50 | 137 | -10 |
| 21 Aug 2026, 22:50 | 147 | -11 |
| 21 Aug 2026, 21:50 | 158 | +20 |
| 21 Aug 2026, 20:54 | 138 | -212 |
| 10 Aug 2026, 14:38 | 350 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:08 | 78 | no change |
| 24 Aug 2026, 05:07 | 78 | no change |
| 22 Aug 2026, 09:50 | 78 | no change |
| 22 Aug 2026, 08:50 | 78 | no change |
| 22 Aug 2026, 07:50 | 78 | no change |
| 22 Aug 2026, 06:50 | 78 | no change |
| 22 Aug 2026, 05:50 | 78 | no change |
| 22 Aug 2026, 04:50 | 78 | no change |
| 22 Aug 2026, 03:50 | 78 | no change |
| 22 Aug 2026, 02:50 | 78 | no change |
| 22 Aug 2026, 01:50 | 78 | no change |
| 22 Aug 2026, 00:50 | 78 | no change |
| 21 Aug 2026, 23:50 | 78 | no change |
| 21 Aug 2026, 22:50 | 78 | no change |
| 21 Aug 2026, 21:50 | 78 | no change |
| 21 Aug 2026, 20:54 | 78 | no change |
| 14 Aug 2026, 05:06 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.