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[⏰NOW] Anime RNG Battles

[⏰NOW] Anime RNG Battles

A Roblox experience owned by Senpai Union.

SimulatorENanimeclickerpets

[⏰NOW] Anime RNG Battles is a simulator experience created on 2026-06-28. The game has recorded 766,478 lifetime visits and currently has 43 players online. It holds 11,002 favorites and maintains a 91% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Anime RNG Battles ⚔️ Click to earn Energy ⚡ Defeat Enemies 👨 Earn Yen 💴 Roll for Pets 🎲 Upgrade Machines 🏭 Become the BEST in the World 🌎 Plus players receive 1.25x Luck!

Last updated by the developer 8 Aug 2026, 17:11 UTC.

43
playing (measured 10 Aug 2026, 15:30 UTC)
766,478
lifetime visits
91%
liked (1,986 👍 / 207 👎)
11,289
favourites (14.7 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:30102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets
799 R$
+1 Roll
799 R$
Super Lucky
799 R$
VIP
399 R$
+1 Weapon
399 R$
Fast Roll
399 R$
2x Damage
299 R$
2x Yen
299 R$
2x Energy
299 R$
Fast Gacha
299 R$
Lucky
199 R$
+2 Gacha
99 R$
Fast Attack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome183,812 · 93.5% win
Big Pet · collection92,890 · 41.6% win
1 in 1K · other88,758 · 41.6% win
Shiny Pet · collection85,136 · 46.8% win
Colossal Pet · collection76,580 · 46.8% win
1 in 1M · other29,856 · 15.6% win
1 in 1B · other6,598 · 0.00% win
Divine Power · other1,812 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:5091no change
3 Oct 2026, 20:4891no change
23 Sept 2026, 20:4891no change
13 Sept 2026, 19:5091no change
3 Sept 2026, 19:4691no change
24 Aug 2026, 17:5191no change
14 Aug 2026, 17:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.