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[5X LUCK WEEKEND] 💰 SCRATCH TO REPAY BOSS

[5X LUCK WEEKEND] 💰 SCRATCH TO REPAY BOSS

A Roblox experience owned by Makbacklava Studios.

TycoonENtycoonidleclicker

[5X LUCK WEEKEND] 💰 SCRATCH TO REPAY BOSS is a tycoon experience created on 2026-07-01. It has accumulated 607,977 lifetime visits and currently has 226 players. The game holds 906 favorites and maintains a 73% like percentage.

Description (written by the developer; not a statement by this register)

💰 THE HANG-OUT UPDATE 💰 🎁 HANG-OUT REWARDS — New purple button, bottom left. Claim chests at 5, 15, 30 & 60 minutes every session — the payouts scale with YOUR bank, and the 60-minute chest drops a FREE GOLDEN TICKET. 🌟 🔥 SESSION HEAT — The longer you play, the luckier you get. +1 luck every 10 minutes, now with a live heat bar so you can watch it build. Cap it at +10 and every scratch leans toward the big prizes. 💼 JOBS REWORKED — Connect Wires is now full drag-the-wire (you know the one 🔌), plus 2 NEW jobs: Mop The Spills 🧽 and Feed The Meter 💰. No more same job twice in a row, the dial game is gone, and Lucky Cups now shows you exactly where the clover starts. 🍀 LUCK FIXES — Beginner's luck fades gently instead of falling off a cliff, and we audited every ticket: more luck ALWAYS means better odds. 👑 REBIRTH BUFF — Keep 7% of your cash when you prestige (up from 4%) and your first 20 tickets after rebirth CAN'T LOSE

Last updated by the developer 26 Aug 2026, 22:59 UTC.

88
playing (measured 27 Aug 2026, 05:50 UTC)
976,987
lifetime visits
73%
liked (3,134 👍 / 1,136 👎)
4,312
favourites (4.4 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8845827310 August 202627 August 2026
131 measurements spanning 17 days, net -54. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–514 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 131
Measured (UTC)PlayersChange
27 Aug 2026, 05:5088-22
27 Aug 2026, 04:50110-13
27 Aug 2026, 03:50123-18
27 Aug 2026, 02:50141-9
27 Aug 2026, 01:50150-2
27 Aug 2026, 00:50152+2
26 Aug 2026, 23:50150-8
26 Aug 2026, 22:50158-20
26 Aug 2026, 21:50178-12
26 Aug 2026, 20:50190-1
26 Aug 2026, 19:50191+47
26 Aug 2026, 18:50144-19
26 Aug 2026, 17:50163-41
26 Aug 2026, 16:50204+8
26 Aug 2026, 15:50196+15
26 Aug 2026, 14:50181+18
26 Aug 2026, 13:50163+18
26 Aug 2026, 12:50145+13
26 Aug 2026, 11:50132+17
26 Aug 2026, 10:50115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Prestige Keeper
899 R$
VIP
349 R$
2x Job Pay
199 R$
Auto-Scratch
149 R$
STARTER PACK (OP)
99 R$
MEGA LUCK
99 R$
2X GIVEAWAY ENTRIES
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Scratch 🎫 · welcome529,589 · 100.0% win
Jackpot! 🎰 · other454,194 · 100.0% win
Debt Free 💸 · progression80,889 · 45.9% win
Family Business 🦈 · other32,074 · 24.4% win
Legend of the Family 👑 · other15,731 · 13.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.514 August 202627 August 2026
132 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 132
Measured (UTC)% likedChange
27 Aug 2026, 05:5073no change
27 Aug 2026, 04:5073no change
27 Aug 2026, 03:5073no change
27 Aug 2026, 02:5073no change
27 Aug 2026, 01:5073no change
27 Aug 2026, 00:5073no change
26 Aug 2026, 23:5073no change
26 Aug 2026, 22:5073no change
26 Aug 2026, 21:5073no change
26 Aug 2026, 20:5073no change
26 Aug 2026, 19:5073no change
26 Aug 2026, 18:5073no change
26 Aug 2026, 17:5073no change
26 Aug 2026, 16:5073no change
26 Aug 2026, 15:5073no change
26 Aug 2026, 14:5073no change
26 Aug 2026, 13:5073no change
26 Aug 2026, 12:5073no change
26 Aug 2026, 11:5073no change
26 Aug 2026, 10:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.