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[🍭Candy] +1 Grip per Step

[🍭Candy] +1 Grip per Step

A Roblox experience owned by IncPowerHouse002.

SimulatorENincrementalclimbingidle

Description (written by the developer; not a statement by this register)

Welcome to +1 Grip per Step! 🚶 Gain +1 Grip with every step you take! 💪 Train your grip to climb bigger and steeper walls! 🔥 Buy powerful Grip upgrades to increase your grip gain! 🏔️ Reach checkpoints to earn Trophies as you climb! 🔄 Rebirth to multiply your Grip and become even stronger! 🤖 Use Auto Farm to keep earning Grip while you're AFK! ✨ Equip Trails that boost your Grip multiplier! Remember, you continue earning Grip even while offline! Can you reach the top of the world's tallest climbing wall? Jump in and prove your strength! 💪

Last updated by the developer 6 Aug 2026, 22:16 UTC.

68
playing (measured 11 Aug 2026, 12:32 UTC)
86,601
lifetime visits
88%
liked (324 👍 / 44 👎)
460
favourites (5.3 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:3228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
4,999 R$
Trails
500 R$
VIP
350 R$
5x Trophies
199 R$
2x Speed grips
140 R$
Strong Auto Walk
48 R$
2x Trophies
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.515 August 2026 — 87 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:5088+1
15 Aug 2026, 14:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.