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[x2 Event🔥] Button Eternal 2

[x2 Event🔥] Button Eternal 2

A Roblox experience owned by Button: StudiosTM.

TycoonENincrementalclickerrpg-elements

[x2 Event🔥] Button Eternal 2 is a tycoon experience created on 2026-07-06. The game currently has 340 players online and 1,241,813 lifetime visits. It holds 4,481 favorites and maintains a 93% like percentage. The description outlines mechanics involving buying buttons, acquiring multipliers, unlocking worlds, and rolling runes.

Description (written by the developer; not a statement by this register)

Welcome to Button Eternal 2! 🔥Buy Buttons! ❌Get higher Multipliers! 🌍Unlock new worlds! 🍀Get Lucky! How to Play: 🔥 Buy Buttons ❌ Get higher Multipliers 🍀 Roll rare Runes 🌍 Unlock new Worlds ⭐ Discover a ton of Features 💎 Like the game and join the group for 10% Rune Luck 🎉 Credits @NoelDevs - Scripting/Balancing/Ideas @WaterGotLazy - Modeling/Ui/Balancing/Ideas

Last updated by the developer 22 Aug 2026, 18:06 UTC.

93
playing (measured 28 Aug 2026, 22:50 UTC)
1,378,038
lifetime visits
93%
liked (3,067 👍 / 238 👎)
5,196
favourites (3.8 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93654373.510 August 202628 August 2026
172 measurements spanning 18 days, net -561. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–738 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 172
Measured (UTC)PlayersChange
28 Aug 2026, 22:5093-28
28 Aug 2026, 21:50121-1
28 Aug 2026, 20:50122+3
28 Aug 2026, 19:50119-20
28 Aug 2026, 18:50139+6
28 Aug 2026, 17:50133-5
28 Aug 2026, 16:50138-9
28 Aug 2026, 15:50147-5
28 Aug 2026, 14:50152+7
28 Aug 2026, 13:50145+9
28 Aug 2026, 12:50136+11
28 Aug 2026, 11:50125+1
28 Aug 2026, 10:50124-7
28 Aug 2026, 09:50131+18
28 Aug 2026, 08:50113+1
28 Aug 2026, 07:50112+2
28 Aug 2026, 06:50110-2
28 Aug 2026, 05:50112+3
28 Aug 2026, 04:50109-10
28 Aug 2026, 03:50119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Luck
700 R$
Faster Spin
550 R$
Remote Access
500 R$
x2 Interstellar
480 R$
Ultra Luck
450 R$
Fast Runes
450 R$
VIP
400 R$
x2 Shard Luck
350 R$
x2 Button Stats
300 R$
More Drops
270 R$
Multi Spin
270 R$
Auto Collect
150 R$
Super Luck
150 R$
Luck
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression207,014 · 57.4% win
World 2 · progression40,573 · 12.8% win
World 3 · progression15,055 · 2.4% win
Luck · other7,850 · 0.90% win
x2 Button Stats · other5,764 · 0.80% win
Super Luck · other4,238 · 0.70% win
World 4 · progression4,002 · 0.90% win
Auto Collect · other2,084 · 0.40% win
More Drops · other1,847 · 0.30% win
Fast Runes · other1,690 · 0.30% win
Ultra Luck · other1,544 · 0.70% win
World 4 [OLD] · progression1,491 · 0.00% win
Multi Spin · other1,257 · 0.20% win
VIP · other1,257 · 0.40% win
x2 Interstellar · other1,183 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 20263 September 2026
172 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 172
Measured (UTC)% likedChange
3 Sept 2026, 15:0893no change
28 Aug 2026, 22:5093no change
28 Aug 2026, 21:5093no change
28 Aug 2026, 20:5093no change
28 Aug 2026, 19:5093no change
28 Aug 2026, 18:5093no change
28 Aug 2026, 17:5093no change
28 Aug 2026, 16:5093no change
28 Aug 2026, 15:5093no change
28 Aug 2026, 14:5093no change
28 Aug 2026, 13:5093no change
28 Aug 2026, 12:5093no change
28 Aug 2026, 11:5093no change
28 Aug 2026, 10:5093no change
28 Aug 2026, 09:5093no change
28 Aug 2026, 08:5093no change
28 Aug 2026, 07:5093no change
28 Aug 2026, 06:5093no change
28 Aug 2026, 05:5093no change
28 Aug 2026, 04:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.