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[UPD PETS] Drink the Lake 🐾

[UPD PETS] Drink the Lake 🐾

A Roblox experience owned by flecks: straws.

TycoonENpet collectionidle clickingprogression

[UPD PETS] Drink the Lake 🐾 is a tycoon experience created on 2026-07-08. It has 2,415,065 lifetime visits and 635 concurrent players. The game holds 6,388 favorites and a 90% like percentage.

Description (written by the developer; not a statement by this register)

Drink an entire lake dry — then do it again on a whole new island. 🌊 Collect pets, unlock legendary straws, and race your friends to the bottom! 🥤 SIP — fill your belly to bursting 🧊 POUR — empty it into the ice machine and cash in 🐾 PETS — hatch eggs and collect pets that boost every single sip 🏝️ ISLANDS — unlock new lakes, each hiding its own secrets ⚡ UPGRADE — buy a better straw and drink way faster 🔑 COLLECT — 10 legendary straws, hidden chests, golden keys 🐊 SURVIVE — a hungry crocodile is waiting in the deep water... Every gulp drops the water level lower... and the lower it gets, the more it reveals. Golden KEYS are buried at the very bottom — but you'll have to drink your way down to reach them. The lake won't drink itself. 🌊 🎁 Spin the wheel every day for free rewards 👍 LIKE + FAVORITE to get notified when new islands drop

Last updated by the developer 20 Aug 2026, 05:30 UTC.

514
playing (measured 24 Aug 2026, 18:50 UTC)
3,226,781
lifetime visits
89%
liked (2,540 👍 / 314 👎)
9,067
favourites (2.8 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2811,58593351410 August 202624 August 2026
70 measurements spanning 14 days, net +173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–1,781 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 18:50514-90
24 Aug 2026, 17:50604-1
24 Aug 2026, 16:50605+71
24 Aug 2026, 15:50534-4
24 Aug 2026, 14:50538+106
24 Aug 2026, 11:50432+84
24 Aug 2026, 10:50348+44
24 Aug 2026, 09:50304-9
24 Aug 2026, 08:50313+26
24 Aug 2026, 07:50287+6
24 Aug 2026, 06:50281-5
24 Aug 2026, 05:50286-67
24 Aug 2026, 04:50353+3
24 Aug 2026, 03:50350-82
24 Aug 2026, 02:50432-18
24 Aug 2026, 01:50450-102
24 Aug 2026, 00:50552-297
23 Aug 2026, 23:50849+70
23 Aug 2026, 22:50779+70
23 Aug 2026, 21:50709first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Auto Drink
499 R$
Giant
249 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Plunge · other1,854,235 · 100.0% win
First Drop · welcome1,800,179 · 100.0% win
Sunken Secrets · secret1,467,957 · 100.0% win
Deep Dive · other1,076,845 · 100.0% win
The Mines · progression733,971 · 77.7% win
Crocodile Bait · other647,721 · 65.5% win
Fire Below · other493,954 · 50.5% win
Ancient Ruins · other331,278 · 32.3% win
Straw Brigade · other194,946 · 19.2% win
Into the Abyss · progression174,119 · 20.7% win
Find My Keys · collection159,857 · 13.3% win
Lucky Find · collection65,102 · 7.4% win
Fully Trained · progression17,327 · 1.3% win
Water Works · other373 · 0.00% win
Sunken Riches · collection88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 202624 August 2026
70 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 18:5089no change
24 Aug 2026, 17:5089no change
24 Aug 2026, 16:5089no change
24 Aug 2026, 15:5089no change
24 Aug 2026, 14:5089no change
24 Aug 2026, 11:5089no change
24 Aug 2026, 10:5089no change
24 Aug 2026, 09:5089no change
24 Aug 2026, 08:5089no change
24 Aug 2026, 07:5089no change
24 Aug 2026, 06:5089no change
24 Aug 2026, 05:5089no change
24 Aug 2026, 04:5089no change
24 Aug 2026, 03:5089no change
24 Aug 2026, 02:5089no change
24 Aug 2026, 01:5089no change
24 Aug 2026, 00:5089no change
23 Aug 2026, 23:5089no change
23 Aug 2026, 22:5089no change
23 Aug 2026, 21:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.