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🥊➿ Spring Punch

🥊➿ Spring Punch

A Roblox experience owned by First Dawn Studios.

Fighting & PvPENfightingphysics-based combatarena battle

Description (written by the developer; not a statement by this register)

⚡ In this fast-paced fighting game, your timing, aim, and reactions will be tested as you battle players using powerful spring-loaded boxing gloves! 🥊💥 🌀 Stretch your arms across the arena, 🎯 land powerful hits, and 🚀 launch your enemies away! 🛡️ When an enemy punches you, answer their punch with your own punch to counter and deflect it! ⚔️💢 🏆 Master your abilities, outplay your opponents, and become the strongest spring fighter in the arena! 👑🔥 🎮 CONTROLS 🥊 PUNCH — Tap Screen / Tap UI Button / Left Click ⚡ ABILITY — Q / Tap UI Button 🔒 SHIFT LOCK — Shift / Tap UI Button

Last updated by the developer 11 Aug 2026, 08:30 UTC.

58
playing (measured 11 Aug 2026, 08:46 UTC)
175,893
lifetime visits
83%
liked (147 👍 / 30 👎)
690
favourites (3.9 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:4613first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
x2 Coins
199 R$
Instant Chest Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

648373.515 August 2026 — 64 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:1683+19
15 Aug 2026, 13:1564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.