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Shield Simulator

Shield Simulator

A Roblox experience owned by Shield simulator.

SimulatorENsimulatorpet collectionbattle

Description (written by the developer; not a statement by this register)

🛡️ WELCOME TO SHIELD SIMULATOR! Train your Power, clash shields with other players, and become the strongest Shield Champion! 💪 Train to increase your Power 🛡️ Use your shield to battle enemies 🏆 Win battles and collect Trophies 🥚 Hatch Eggs and discover powerful Pets 🌍 Unlock new Areas and keep getting stronger 🎁 Spin the Reward Wheel for useful prizes 💨 Press Q to Dash while exploring! ⭐ ROBLOX PREMIUM BENEFITS Premium players receive +20% Power and +20% Trophies! 💎 MEMBERSHIP BENEFITS Membership subscribers receive ++20% Trophies! Can you collect the rarest Pets, defeat every opponent, and become the ultimate Shield Champion? 👍 Like and Favorite the game for future updates, new Pets, Areas, rewards, and more!

Last updated by the developer 21 Aug 2026, 18:48 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
166,348
lifetime visits
73%
liked (202 👍 / 73 👎)
1,366
favourites (8.2 per 1k visits)
18 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66827411 August 2026 — 82 players21 August 2026 — 66 players11 August 202621 August 2026
2 measurements spanning 10 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–84 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-16
11 Aug 2026, 14:2082first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky
799 R$
Faster Hatch
399 R$
Super Lucky
399 R$
Lucky
275 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shields Up! · other66,187
It's Alive! · other55,789
The Journey Begins · welcome14,339
Born Again · other12,113
Throne Taker · progression6,542
Into the Lair · progression4,218
Sun Scorcher · other1,089
Legendary Companion · collection1,045
Catacomb Crawler · other496
Canopy Conqueror · progression492
Valhalla Bound · progression354
Hell's Champion · progression217
Ascension · progression149

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71737216 August 2026 — 71 % liked21 August 2026 — 73 % liked16 August 202621 August 2026
2 measurements spanning 6 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5473+2
16 Aug 2026, 08:3771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.