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Mines Incremental

Mines Incremental

A Roblox experience owned by Schwiii Fanclub.

SimulatorENincrementalrogueliteidle

Description (written by the developer; not a statement by this register)

Welcome to Mines Game! 💎 Find Gems and build huge multipliers! 💣 Avoid mines and know when to bank! ⬆️ Buy upgrades and unlock special Tiles! ♻️ Rebirth for Cores and permanent boosts! 👑 Defeat Boss Boards and increase your Mine Level! ⚡ Play Crystal Rush, Overdrive, and Challenge Runs! 🏆 Earns offline! How many tiles will you risk? 👍 Like and favorite the game for future updates! Developed by: Clingco

Last updated by the developer 2 Sept 2026, 06:39 UTC.

17
playing (measured 21 Sept 2026, 17:30 UTC)
220,168
lifetime visits
41%
liked (290 👍 / 418 👎)
1,046
favourites (4.8 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

121714.510 August 2026 — 12 players21 September 2026 — 17 players10 August 202621 September 2026
2 measurements spanning 42 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11–18 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 17:3017+5
10 Aug 2026, 15:0712first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

384742.516 August 2026 — 47 % liked26 August 2026 — 45 % liked5 September 2026 — 38 % liked15 September 2026 — 39 % liked25 September 2026 — 41 % liked5 October 2026 — 41 % liked15 October 2026 — 41 % liked25 October 2026 — 41 % liked4116 August 202625 October 2026
8 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4941no change
15 Oct 2026, 14:4941no change
5 Oct 2026, 14:4841no change
25 Sept 2026, 14:4841+2
15 Sept 2026, 14:4739+1
5 Sept 2026, 14:4738-7
26 Aug 2026, 14:4745-2
16 Aug 2026, 14:4647first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.