Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Case Haven

[UPD] Case Haven

A Roblox experience owned by Case Haven.

SimulatorENcase openinggacha mechanicsinventory collection

[UPD] Case Haven is a simulator experience created on 2026-05-09. The game currently has 294 players and 1,108,656 lifetime visits. It holds 13,602 favorites and a 97% like percentage. The description details case opening mechanics with specific drop chances for blue, purple, pink, red, and gold items.

Description (written by the developer; not a statement by this register)

🎁 Open cases, collect rare skins, upgrade your luck, unlock new zones, and build the ultimate inventory! Trade up, flex your pulls, and chase that golden drop. ✨ In Case Haven you level up by opening cases and upgrading your character! Level up to unlock cooler, more expensive items! Drop Chances: 🔵 4 in 5 for a blue (79.92%) 🟣 1 in 6 for a purple (15.98%) 🌸 1 in 31 for a pink (3.2%) 🔴 1 in 156 for a red (0.64%) 🟡 1 in 385 for a gold (0.26%) Thanks for playing!

Last updated by the developer 21 Aug 2026, 03:06 UTC.

99
playing (measured 22 Aug 2026, 03:50 UTC)
1,260,634
lifetime visits
97%
liked (17,998 👍 / 590 👎)
15,001
favourites (11.9 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9928519210 August 2026 — 285 players21 August 2026 — 250 players21 August 2026 — 242 players21 August 2026 — 190 players21 August 2026 — 152 players22 August 2026 — 152 players22 August 2026 — 134 players22 August 2026 — 106 players22 August 2026 — 99 players10 August 202622 August 2026
9 measurements spanning 12 days, net -186. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–313 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5099-7
22 Aug 2026, 02:50106-28
22 Aug 2026, 01:50134-18
22 Aug 2026, 00:50152no change
21 Aug 2026, 23:50152-38
21 Aug 2026, 22:50190-52
21 Aug 2026, 21:50242-8
21 Aug 2026, 20:54250-35
10 Aug 2026, 15:08285first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck!
1,999 R$
Upgrader Luck
599 R$
Ultra Luck (Stacks)
599 R$
Blue Gem Luck 💎
400 R$
Stattrak Luck
399 R$
Doppler Luck
299 R$
VIP 👑
299 R$
Luck 🍀(Stacks)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:2197no change
22 Aug 2026, 03:5097no change
22 Aug 2026, 02:5097no change
22 Aug 2026, 01:5097no change
22 Aug 2026, 00:5097no change
21 Aug 2026, 23:5097no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 16:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.