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AI Hostage Negotiator 📞

AI Hostage Negotiator 📞

A Roblox experience owned by IceBerq.

RoleplayENtext-basedsimulationpuzzle

Description (written by the developer; not a statement by this register)

AI Hostage Negotiator 📞🤖 You are tasked with negotiating with a hostage-taker, with your limited attempts you must convince them to release all of the hostages and stand down. This experience features: • 🎯 3 unique scenarios, each with its own difficulty and challenges • 💬 Free-text conversations to save hostages • 👥 Multiple hostages and possible outcomes • 📈 Trust and stress that change with your choices • 🔎 Hidden facts and demands to uncover 💳 NOTICE: The 25 Robux access fee helps cover the API costs required to generate the AI conversations.

Last updated by the developer 10 Aug 2026, 21:56 UTC.

6
playing (measured 11 Aug 2026, 13:15 UTC)
15,431
lifetime visits
43%
liked (208 👍 / 279 👎)
6,452
favourites (418.1 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+100 Attempts (Permanent)
299 R$
Calming Voice
29 R$
+10 Attempts (Permanent)
19 R$
Charisma
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Scenario A · progression9,218 · 100.0% win
Scenario B · progression2,444 · 45.9% win
Scenario C · progression731 · 14.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

434443.516 August 2026 — 44 % liked26 August 2026 — 43 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:3343-1
16 Aug 2026, 17:3244first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.