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Sword Evolution

Sword Evolution

A Roblox experience owned by Brainrot Evolution.

SimulatorENevolutionpetssimulator

Sword Evolution is a simulator experience created on 2026-07-29. It has 804,508 lifetime visits and 4,213 favorites. Currently, 329 users are playing. The game holds a 96% like percentage. Tags include swords, memes, evolution, and pets.

Description (written by the developer; not a statement by this register)

Welcome to Sword Evolution! UPDATES EVERY SATURDAY! ⚔️ Eat to gain levels! 🧬 Gain levels to unlock new Sword Evolutions! 🏆 Collect Wins & Pets! ROBLOX PLUS PLAYERS GET +10% Wins & +10% EXP Tags: Swords, Memes, Evolution, Cute , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator.

Last updated by the developer 21 Aug 2026, 17:27 UTC.

329
playing (measured 21 Aug 2026, 20:54 UTC)
804,508
lifetime visits
96%
liked (2,608 👍 / 119 👎)
4,213
favourites (5.2 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

270329299.510 August 2026 — 270 players21 August 2026 — 329 players10 August 202621 August 2026
2 measurements spanning 11 days, net +59. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 261–338 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:54329+59
10 Aug 2026, 13:52270first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
+4 Pet Slots
499 R$
Double EXP
295 R$
+2 Pet Slots
250 R$
Double Wins
239 R$
+100 Pet Inventory Storage
199 R$
Triple Hatch
190 R$
Auto Hatch
105 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome191,168
Discover Excalibur · collection77,402
Discover Hellfire · progression16,868
Discover Sunfire · progression646
Discover Tsunami Reaper7

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked21 August 2026 — 96 % liked15 August 202621 August 2026
2 measurements spanning 6 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5496no change
15 Aug 2026, 09:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.