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Brainrot Lifting Ascension

Brainrot Lifting Ascension

A Roblox experience owned by Lifting Ascension Studios.

TycoonENbrainrotascensionlifting

Description (written by the developer; not a statement by this register)

💪EVERY 100 LIKES = NEW CODE FOR EVERYONE IN GAME💪 🏆 Welcome to Brainrot Lifting Ascension! 🧠🔥 🏋️ LIFT BRAINROTS to gain Strength! 💰 ASCEND to Sell your Strength and become RICH! 🧠 Unlock CRAZIER & STRONGER Brainrot Weights! 👹 Defeat powerful BOSSES for epic rewards! 🌍 Unlock NEW AREAS with huge multipliers! 🏆 Climb the leaderboards and become the STRONGEST PLAYER! 🔥 Can you unlock EVERY Brainrot and reach the FINAL ASCENSION? CODES TY100LIKES PETS 👍 LIKE the game for more updates! ⭐ FAVORITE so you don't lose the game! 🔔 FOLLOW the group for new Brainrots, Bosses & Updates!

Last updated by the developer 21 Sept 2026, 14:56 UTC.

80
playing (measured 23 Sept 2026, 17:16 UTC)
389,633
lifetime visits
86%
liked (587 👍 / 99 👎)
1,432
favourites (3.7 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 17:1686first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x muscle
299 R$
2x coins
299 R$
2x fame
299 R$
fast lifting
249 R$
OP PACK
149 R$
2x Speed
99 R$
auto lifting
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.524 September 2026 — 87 % liked4 October 2026 — 86 % liked24 September 20264 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 02:5186-1
24 Sept 2026, 02:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.