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+1 Jump Prison Escape

+1 Jump Prison Escape

A Roblox experience owned by Be Diao VII.

AdventureENprison escapeparkourobstacle course

Description (written by the developer; not a statement by this register)

👮‍♂️🔒 You've been thrown into the toughest prison in the whole world — nobody ever escapes! Your best buddy already tried to break out and totally failed. Now he's just sitting there, all sad and gloomy. 💪🔓 But not you! You've got a plan. You're gonna skip rope every single day — jump, jump, jump! — until your legs are super strong. Then, with one MIGHTY leap, you'll bounce right over the giant prison wall… and land in the free world!

Last updated by the developer 8 Sept 2026, 06:07 UTC.

23
playing (measured 12 Sept 2026, 01:19 UTC)
71,829
lifetime visits
45%
liked (382 👍 / 460 👎)
2,781
favourites (38.7 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 01:1931first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

434644.512 September 2026 — 46 % liked22 September 2026 — 45 % liked2 October 2026 — 43 % liked12 October 2026 — 45 % liked22 October 2026 — 45 % liked4512 September 202622 October 2026
5 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 01:2045no change
12 Oct 2026, 01:2045+2
2 Oct 2026, 01:2043-2
22 Sept 2026, 01:2045-1
12 Sept 2026, 01:2046first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.