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[UPD25] +1 Speed Prison Escape⚡

[UPD25] +1 Speed Prison Escape⚡

A Roblox experience owned by Apparently Runners.

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[UPD25] +1 Speed Prison Escape⚡ is an adventure experience created on 2025-05-28. It currently has 429 players. The game has accumulated 122,623,305 lifetime visits and 5,476,659 favorites. User engagement shows a 96% like percentage. The latest update introduces a new Challenge Map and items.

Description (written by the developer; not a statement by this register)

⚡WELCOME TO +1 SPEED PRISON ESCAPE!⚡ 🔥HOW TO PLAY🔥 ⚡ Train your speed and stamina 🏃 Attempt to escape to get cash! 🚀 Upgrade your stats and rebirth to get stronger! Update 25: New Challenge Map is out! 1. NEW Challenge Map: Krampus Workshop! 2. 6 New Krampus Workshop items! 4. Overall Optimizations ⚡ Train to get faster and FASTER to flex on friends and ESCAPE the Prison! 💪 Dominate the leaderboards to become the greatest inmate ever! 🌍 Can you escape from prisons around the world? 👍 Like & favorite the game if you enjoy! 🌟Invite your Friends and Get a Boost! 🌟

Last updated by the developer 31 Aug 2026, 03:40 UTC.

270
playing (measured 4 Sept 2026, 15:50 UTC)
123,325,882
lifetime visits
96%
liked (285,571 👍 / 10,573 👎)
5,520,028
favourites (44.8 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10258234227010 August 20264 September 2026
330 measurements spanning 25 days, net -64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–654 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 330
Measured (UTC)PlayersChange
4 Sept 2026, 15:50270+15
4 Sept 2026, 14:50255-33
4 Sept 2026, 13:50288+30
4 Sept 2026, 12:50258+13
4 Sept 2026, 11:50245+32
4 Sept 2026, 10:50213+27
4 Sept 2026, 09:50186+29
4 Sept 2026, 08:50157no change
4 Sept 2026, 07:50157+17
4 Sept 2026, 06:50140+5
4 Sept 2026, 05:50135-4
4 Sept 2026, 04:50139+23
4 Sept 2026, 03:50116-28
4 Sept 2026, 02:50144-17
4 Sept 2026, 01:50161-31
4 Sept 2026, 00:50192-77
3 Sept 2026, 23:50269-14
3 Sept 2026, 22:50283+20
3 Sept 2026, 21:50263+60
3 Sept 2026, 20:50203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Pet Equip
299 R$
Double Speed
299 R$
Double Cash Pass
299 R$
Double Stamina
299 R$
Auto Open
199 R$
Triple Open
199 R$
Ultimate Lucky Pass
149 R$
Super Lucky Pass
99 R$
Big Pet Backpack
99 R$
Lucky Pass
49 R$
Double Item Equip Pass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to +1 Prison Escape! · welcome35,760,660 · 100.0% win
Train your speed once! · progression30,503,013 · 100.0% win
Train your stamina once! · progression29,466,745 · 100.0% win
Reach Checkpoint 1! · progression26,971,067 · 100.0% win
Reach Checkpoint 2! · progression22,169,597 · 81.4% win
Get a prison pet! · collection17,358,810 · 83.1% win
Reach Checkpoint 3! · progression15,895,565 · 61.5% win
Reach Checkpoint 4 · progression13,190,664 · 53.0% win
Reach Checkpoint 5! · progression8,446,052 · 30.1% win
Welcome to Squid Island · welcome7,027,839 · 4.1% win
Get a shiny pet! · collection5,956,465 · 13.3% win
Reach Checkpoint 6!5,111,718 · 17.9% win
Reach Checkpoint 7! · progression4,005,140 · 13.6% win
Reach Checkpoint 8! · progression3,335,096 · 11.0% win
Rebirth 1! · progression2,903,090 · 13.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20264 September 2026
329 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 15:5096no change
4 Sept 2026, 14:5096no change
4 Sept 2026, 13:5096no change
4 Sept 2026, 12:5096no change
4 Sept 2026, 11:5096no change
4 Sept 2026, 10:5096no change
4 Sept 2026, 09:5096no change
4 Sept 2026, 08:5096no change
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096no change
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.