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[RELEASE] Proking's Upgrade Tree: Reconstructed

[RELEASE] Proking's Upgrade Tree: Reconstructed

A Roblox experience owned by Inside Jokes Studios plus one.

SimulatorENincrementalupgrade treeidle

Description (written by the developer; not a statement by this register)

pro upgrade tree numero dos credits: prokingnoob2513 (Lead Dev.), zhihin25 (Dev, some game ideas), LersSUS568 (Dev, building stuff), ariichanXD (Dev, some scripting stuff), -> 79Protons <-, TheHamstersGod (Misc. Dev) Just_gamingalt (Gameplay ideas), ABoyK12, Lieaim100 (Testing) upgrade tree, incremental, inc, upgrade tree game, upgrade tree incremental, incremental tree, proking, proking upgrade, tree, obbying

Last updated by the developer 13 Sept 2026, 03:08 UTC.

36
playing (measured 13 Sept 2026, 14:15 UTC)
20,747
lifetime visits
73%
liked (162 👍 / 61 👎)
691
favourites (33.3 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 14:1531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

placeholder
593 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Point...? · other19,919 · 59.4% win
Booster Point · progression17,923 · 51.6% win
Fake Trillionare · progression987 · 2.6% win
Eminence Power · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737674.513 September 2026 — 75 % liked25 September 2026 — 76 % liked5 October 2026 — 73 % liked13 September 20265 October 2026
3 measurements spanning 22 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 10:3573-3
25 Sept 2026, 10:3476+1
13 Sept 2026, 14:1875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 October 2026
Roblox entity thumbnail
13 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.