Cliffbound: Rock Climbing
A Roblox experience owned by polkirm.
SportsENclimbingsimulationduels
Cliffbound: Rock Climbing is a sports experience created on 2026-08-16. It currently has 2,353 players and 795,730 lifetime visits. The game holds 1,535 favorites and an 88% like percentage. Features include 1v1 duels, dynamic climbing mechanics, weather effects, and a shop with 11 shoes and 22 pain items.
Description (written by the developer; not a statement by this register)
Climb real rock with your own two hands — and two feet. No auto-climb, no ladders. You reach for every hold, one limb at a time. Arms burn out, feet slip, and storms roll in the higher you get. Drill a piton before you fall — the rope really catches you. • 1v1 DUELS: vote V1–V17, AI sets the route, best time in 5 min wins. Or train vs a bot • Dynos and swing lunges on climbing walls • Rope up with a friend — their fall can pull you off • Wind, fog, rain, blizzards: wet holds slip, crumbly ones break • Timers, weekly boards, top-3 replays, race your own ghost • Rocco's shop: 11 shoes, 22 paint jobs, 15 harness skins • Map editor: build with friends, climb others' maps • Daily rewards, cargo orders, badges, photo mode • PC and phone CONTROLS (PC, rebindable) LMB — free a limb / grab RMB — undo the last move Q E Z C — pick a limb (manual) F — piton · X — unclip · V — chalk W / S — climb the rope SPACE — let go (on walls: jump, G lets go) A / D — swing · R — duel restart · P — photo
Last updated by the developer 20 Oct 2026, 21:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Oct 2026, 18:50 | 2,350 | +17 |
| 22 Oct 2026, 17:50 | 2,333 | +131 |
| 22 Oct 2026, 16:50 | 2,202 | -151 |
| 22 Oct 2026, 15:50 | 2,353 | -50 |
| 22 Oct 2026, 14:50 | 2,403 | +34 |
| 22 Oct 2026, 13:50 | 2,369 | +417 |
| 22 Oct 2026, 12:50 | 1,952 | +244 |
| 22 Oct 2026, 11:50 | 1,708 | +195 |
| 22 Oct 2026, 10:50 | 1,513 | +233 |
| 22 Oct 2026, 09:50 | 1,280 | +115 |
| 22 Oct 2026, 08:50 | 1,165 | +78 |
| 22 Oct 2026, 07:50 | 1,087 | +64 |
| 22 Oct 2026, 06:50 | 1,023 | +132 |
| 22 Oct 2026, 05:50 | 891 | -37 |
| 22 Oct 2026, 04:50 | 928 | -51 |
| 22 Oct 2026, 03:50 | 979 | +87 |
| 22 Oct 2026, 02:50 | 892 | -60 |
| 22 Oct 2026, 01:50 | 952 | +23 |
| 22 Oct 2026, 00:50 | 929 | -27 |
| 21 Oct 2026, 23:50 | 956 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 18:50 | 89 | no change |
| 22 Oct 2026, 17:50 | 89 | +1 |
| 22 Oct 2026, 16:50 | 88 | no change |
| 22 Oct 2026, 15:50 | 88 | no change |
| 22 Oct 2026, 14:50 | 88 | no change |
| 22 Oct 2026, 13:50 | 88 | no change |
| 22 Oct 2026, 12:50 | 88 | no change |
| 22 Oct 2026, 11:50 | 88 | no change |
| 22 Oct 2026, 10:50 | 88 | no change |
| 22 Oct 2026, 09:50 | 88 | no change |
| 22 Oct 2026, 08:50 | 88 | no change |
| 22 Oct 2026, 07:50 | 88 | no change |
| 22 Oct 2026, 06:50 | 88 | no change |
| 22 Oct 2026, 05:50 | 88 | no change |
| 22 Oct 2026, 04:50 | 88 | no change |
| 22 Oct 2026, 03:50 | 88 | no change |
| 22 Oct 2026, 02:50 | 88 | no change |
| 22 Oct 2026, 01:50 | 88 | no change |
| 22 Oct 2026, 00:50 | 88 | no change |
| 21 Oct 2026, 23:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.