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Mine To Forge

Mine To Forge

A Roblox experience owned by I love Ores.

SimulatorENminingcraftingbase-building

Description (written by the developer; not a statement by this register)

How to Play: ⛏️ Mine rocks and collect valuable ores! 🔥 Forge your ores into surprising items! 💎 Discover the rarest finds in the game! 🏠 Display your creations on your own base and earn coins from visitors! 🚀 Upgrade your pickaxe and backpack to keep mining! Grab a pickaxe. What will you forge next?

Last updated by the developer 30 Sept 2026, 10:57 UTC.

13
playing (measured 30 Sept 2026, 11:00 UTC)
3,718
lifetime visits
92%
liked (152 👍 / 13 👎)
92
favourites (24.7 per 1k visits)
18 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 11:0013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
99 R$
VIP
49 R$
x2 Forge Luck
39 R$
x2 Speed Pickaxe
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,214 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

92949330 September 2026 — 94 % liked10 October 2026 — 92 % liked30 September 202610 October 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 11:0192-2
30 Sept 2026, 11:0094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.