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How To Fish

How To Fish

A Roblox experience owned by flop king.

SimulatorENfishing simulatorteam-basedboss battles

Description (written by the developer; not a statement by this register)

A team-based fishing simulator. 🚢 While on your rowboat, your crash into a small island. 🦈 Catch fish and other sea creatures for cash! 🔫 Buy weapons and other tools! 👑 Beat overpowered bosses! 🐟 To get home, you need to learn How To Fish! We are a small dev team in early access, please report any bugs or feedback! Updates daily! Inspired by How to Fish Make sure to like and join the group!

Last updated by the developer 29 Aug 2026, 05:48 UTC.

80
playing (measured 29 Aug 2026, 05:50 UTC)
46,037
lifetime visits
77%
liked (1,297 👍 / 392 👎)
2,909
favourites (63.2 per 1k visits)
21 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8027817928 Aug 2026, 13:30 — 136 players28 Aug 2026, 13:50 — 141 players28 Aug 2026, 14:50 — 175 players28 Aug 2026, 15:50 — 181 players28 Aug 2026, 16:50 — 228 players28 Aug 2026, 17:50 — 229 players28 Aug 2026, 18:50 — 233 players28 Aug 2026, 19:50 — 276 players28 Aug 2026, 20:50 — 174 players28 Aug 2026, 21:50 — 168 players28 Aug 2026, 22:50 — 159 players28 Aug 2026, 23:50 — 197 players29 Aug 2026, 00:50 — 278 players29 Aug 2026, 01:50 — 158 players29 Aug 2026, 02:50 — 167 players29 Aug 2026, 03:50 — 180 players29 Aug 2026, 04:50 — 147 players29 Aug 2026, 05:50 — 80 players28 Aug 2026, 13:3029 Aug 2026, 05:50
18 measurements taken within a single day, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–308 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 05:5080-67
29 Aug 2026, 04:50147-33
29 Aug 2026, 03:50180+13
29 Aug 2026, 02:50167+9
29 Aug 2026, 01:50158-120
29 Aug 2026, 00:50278+81
28 Aug 2026, 23:50197+38
28 Aug 2026, 22:50159-9
28 Aug 2026, 21:50168-6
28 Aug 2026, 20:50174-102
28 Aug 2026, 19:50276+43
28 Aug 2026, 18:50233+4
28 Aug 2026, 17:50229+1
28 Aug 2026, 16:50228+47
28 Aug 2026, 15:50181+6
28 Aug 2026, 14:50175+34
28 Aug 2026, 13:50141+5
28 Aug 2026, 13:30136first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played! · welcome377,933 · 100.0% win
Beat Normal Mode! · progression17,907 · 0.90% win
Beat Easy Mode! · progression8,284 · 1.4% win
Beat Hard Mode! · progression968 · 0.00% win
Beat Expert Mode! · progression546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 9 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

61776928 August 2026 — 61 % liked28 August 2026 — 61 % liked28 August 2026 — 62 % liked28 August 2026 — 62 % liked28 August 2026 — 62 % liked28 August 2026 — 62 % liked28 August 2026 — 63 % liked28 August 2026 — 62 % liked28 August 2026 — 63 % liked28 August 2026 — 64 % liked28 August 2026 — 64 % liked28 August 2026 — 64 % liked29 August 2026 — 64 % liked29 August 2026 — 65 % liked29 August 2026 — 65 % liked29 August 2026 — 66 % liked29 August 2026 — 66 % liked29 August 2026 — 66 % liked7 September 2026 — 75 % liked17 September 2026 — 76 % liked27 September 2026 — 77 % liked7 October 2026 — 77 % liked17 October 2026 — 77 % liked28 August 202617 October 2026
23 measurements spanning 50 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 23
Measured (UTC)% likedChange
17 Oct 2026, 13:3377no change
7 Oct 2026, 13:3277no change
27 Sept 2026, 13:3277+1
17 Sept 2026, 13:3176+1
7 Sept 2026, 13:3175+9
29 Aug 2026, 05:5066no change
29 Aug 2026, 04:5066no change
29 Aug 2026, 03:5066+1
29 Aug 2026, 02:5065no change
29 Aug 2026, 01:5065+1
29 Aug 2026, 00:5064no change
28 Aug 2026, 23:5064no change
28 Aug 2026, 22:5064no change
28 Aug 2026, 21:5064+1
28 Aug 2026, 20:5063+1
28 Aug 2026, 19:5062-1
28 Aug 2026, 18:5063+1
28 Aug 2026, 17:5062no change
28 Aug 2026, 16:5062no change
28 Aug 2026, 15:5062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.