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🏛️ Steal The Museum

🏛️ Steal The Museum

A Roblox experience owned by Semi and Geko.

TycoonENheistbase-buildingpvp-stealing

Description (written by the developer; not a statement by this register)

🏛️ Welcome to Steal The Museum! How to Play: 🏺 Steal rare artifacts from museums 🗿 Collect statues, fossils, relics, paintings, and treasures 💰 Earn money from the artifacts you collect ⬆️ Upgrade your museum and base 🏃 Train to gain Speed and escape faster 🥷 Break into other players’ museums and steal their artifacts 🔒 Protect your collection from other thieves ✨ Discover rarer artifacts, sizes, materials, and mutations! Can you build the rarest museum in the world without getting robbed? 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 1 Sept 2026, 15:15 UTC.

95
playing (measured 1 Sept 2026, 16:45 UTC)
9,727
lifetime visits
95%
liked (17,022 👍 / 983 👎)
11,021
favourites (1133.0 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 16:4596first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge · welcome896,310 · 97.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 13 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

849589.51 September 2026 — 84 % liked11 September 2026 — 93 % liked21 September 2026 — 94 % liked1 October 2026 — 95 % liked11 October 2026 — 95 % liked21 October 2026 — 95 % liked1 September 202621 October 2026
6 measurements spanning 50 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 16:4795no change
11 Oct 2026, 16:4795no change
1 Oct 2026, 16:4795+1
21 Sept 2026, 16:4694+1
11 Sept 2026, 16:4693+9
1 Sept 2026, 16:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
29 September 2026
Roblox entity thumbnail
22 September 2026
Roblox entity thumbnail
15 September 2026
Roblox entity thumbnail
8 September 2026
Roblox entity thumbnail
1 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.