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Lift a Nuke ☢️

Lift a Nuke ☢️

A Roblox experience owned by Simply Strong.

SimulatorENstrength trainingdestructionidle/tycoon

Description (written by the developer; not a statement by this register)

This nuke is WAY too heavy... can you lift it? ☢️💪 💪 Train your Strength to lift heavier nukes ☢️ Lift nukes and add them to your arsenal 🚀 LAUNCH your nukes at cities and watch them get DESTROYED 💵 Destroy buildings to collect CASH ⚡ Upgrade your arms to train even faster 🎁 Open chests and roll rare Arm Materials for INSANE multipliers GET STRONGER → LIFT BIGGER NUKES → DESTROY MORE → GET RICHER! 💥💰

Last updated by the developer 23 Sept 2026, 04:02 UTC.

45
playing (measured 23 Sept 2026, 16:30 UTC)
32,320
lifetime visits
71%
liked (35 👍 / 14 👎)
213
favourites (6.6 per 1k visits)
13 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 16:3045first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Triple Launch
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 7 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

69717025 September 2026 — 69 % liked5 October 2026 — 71 % liked25 September 20265 October 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 04:4971+2
25 Sept 2026, 04:4869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.