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TCG Card Shop 🎴

TCG Card Shop 🎴

A Roblox experience owned by Lucky Pulls.

TycoonENtrading card gameshop managementcollecting

TCG Card Shop 🎴 is a tycoon experience created on 2026-09-21. It has 677,029 lifetime visits and 17,033 favorites. Currently, 720 users are playing. The game holds an 88% like percentage. Players manage a trading card shop, collect cards, and duel opponents.

Description (written by the developer; not a statement by this register)

CODE: witchinghour 🃏 Run your own trading card shop on a cozy town plaza, rip open booster packs and chase the rarest cards in the set! 📦 RUN YOUR SHOP - Order stock, haul in deliveries and fill your shelves - Set your own prices (customers walk away from rip-offs) - Ring up sales and count out change at the till - Hire stockers and cashiers, add self checkouts - Expand your shop floor, stock room and tournament hall ✨ COLLECT - Open 4 kinds of booster packs - Chase a 236-card Base Set with shinies and secret cards - Fill your binder and sell singles from display tables ⚔️ DUEL - Battle opponents at your shop's play table 🎨 MAKE IT YOURS - Name your shop, paint it and decorate with 120+ items - 8 shops per server, so you can visit your neighbors - Day and night cycle, and new unlocks almost every level Tags: TCG, trading card game, pack opening, collecting, card battle, shop simulator, store tycoon, business sim, cozy, multiplayer, idle, AFK, card game

Last updated by the developer 24 Oct 2026, 06:13 UTC.

773
playing (measured 24 Oct 2026, 10:50 UTC)
712,704
lifetime visits
88%
liked (662 👍 / 92 👎)
17,033
favourites (23.9 per 1k visits)
21 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

272789530.577320 October 202624 October 2026
99 measurements spanning 4 days, net +432. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 194–867 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 99
Measured (UTC)PlayersChange
24 Oct 2026, 10:50773-16
24 Oct 2026, 09:50789+9
24 Oct 2026, 08:50780+66
24 Oct 2026, 07:50714+9
24 Oct 2026, 06:50705+40
24 Oct 2026, 05:50665-79
24 Oct 2026, 04:50744-2
24 Oct 2026, 03:50746+48
24 Oct 2026, 02:50698+6
24 Oct 2026, 01:50692+24
24 Oct 2026, 00:50668+116
23 Oct 2026, 23:50552-14
23 Oct 2026, 22:50566-48
23 Oct 2026, 21:50614-94
23 Oct 2026, 20:50708+6
23 Oct 2026, 19:50702-56
23 Oct 2026, 18:50758+38
23 Oct 2026, 17:50720+53
23 Oct 2026, 16:50667-50
23 Oct 2026, 15:50717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
799 R$
Open x10
599 R$
Double XP
599 R$
Restock Anywhere
399 R$
Double Money
399 R$
Lucky Packs
299 R$
Quick Open
299 R$
VIP Stocker
199 R$
VIP Cashier
199 R$
Auto Pricing
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Shop! · welcome279,921 · 100.0% win
Collector 25% · collection6,464 · 7.5% win
Secret Finder · secret1,396 · 1.7% win
Collector 50% · collection1,175 · 1.7% win
Collector 75% · collection202 · 0.40% win
Master Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 20 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.520 October 202624 October 2026
99 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 99
Measured (UTC)% likedChange
24 Oct 2026, 10:5088no change
24 Oct 2026, 09:5088no change
24 Oct 2026, 08:5088no change
24 Oct 2026, 07:5088no change
24 Oct 2026, 06:5088no change
24 Oct 2026, 05:5088no change
24 Oct 2026, 04:5088no change
24 Oct 2026, 03:5088no change
24 Oct 2026, 02:5088no change
24 Oct 2026, 01:5088no change
24 Oct 2026, 00:5088no change
23 Oct 2026, 23:5088no change
23 Oct 2026, 22:5088no change
23 Oct 2026, 21:5088no change
23 Oct 2026, 20:5088no change
23 Oct 2026, 19:5088no change
23 Oct 2026, 18:5088no change
23 Oct 2026, 17:5088no change
23 Oct 2026, 16:5088no change
23 Oct 2026, 15:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

tcg-card-shop.fandom.com1 active editors · 1,877 edits
151 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.