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Hybrid VS Hybrid

Hybrid VS Hybrid

A Roblox experience owned by Odd Zoo.

SimulatorENcreature fusionauto-battlecollection

Description (written by the developer; not a statement by this register)

Fuse two creatures. Watch your hybrid fight! 🥚 Fuse creatures to discover 780 hybrids ⚔️ Auto-battle other players' teams ✨ Find rare shiny hybrids 🥇 Climb from Bronze to Legend league 🌙 Your team keeps fighting while you're offline 🚧 Early beta! Art and features may change as we keep improving the game. 👍 Like & favorite if you enjoy the game!

Last updated by the developer 27 Oct 2026, 03:11 UTC.

97
playing (measured 27 Oct 2026, 03:50 UTC)
104,922
lifetime visits
72%
liked (170 👍 / 66 👎)
2,758
favourites (26.3 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9721715726 Oct 2026, 17:30 — 153 players26 Oct 2026, 17:50 — 145 players26 Oct 2026, 18:50 — 135 players26 Oct 2026, 19:50 — 144 players26 Oct 2026, 20:50 — 184 players26 Oct 2026, 21:50 — 216 players26 Oct 2026, 22:50 — 217 players26 Oct 2026, 23:50 — 134 players27 Oct 2026, 00:50 — 153 players27 Oct 2026, 01:50 — 128 players27 Oct 2026, 02:50 — 137 players27 Oct 2026, 03:50 — 97 players26 Oct 2026, 17:3027 Oct 2026, 03:50
12 measurements taken within a single day, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–235 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Oct 2026, 03:5097-40
27 Oct 2026, 02:50137+9
27 Oct 2026, 01:50128-25
27 Oct 2026, 00:50153+19
26 Oct 2026, 23:50134-83
26 Oct 2026, 22:50217+1
26 Oct 2026, 21:50216+32
26 Oct 2026, 20:50184+40
26 Oct 2026, 19:50144+9
26 Oct 2026, 18:50135-10
26 Oct 2026, 17:50145-8
26 Oct 2026, 17:30153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Battle Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.526 Oct 2026, 17:31 — 71 % liked26 Oct 2026, 17:50 — 71 % liked26 Oct 2026, 18:50 — 71 % liked26 Oct 2026, 19:50 — 71 % liked26 Oct 2026, 20:50 — 71 % liked26 Oct 2026, 21:50 — 71 % liked26 Oct 2026, 22:50 — 71 % liked26 Oct 2026, 23:50 — 71 % liked27 Oct 2026, 00:50 — 72 % liked27 Oct 2026, 01:50 — 72 % liked27 Oct 2026, 02:50 — 72 % liked27 Oct 2026, 03:50 — 72 % liked26 Oct 2026, 17:3127 Oct 2026, 03:50
12 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 03:5072no change
27 Oct 2026, 02:5072no change
27 Oct 2026, 01:5072no change
27 Oct 2026, 00:5072+1
26 Oct 2026, 23:5071no change
26 Oct 2026, 22:5071no change
26 Oct 2026, 21:5071no change
26 Oct 2026, 20:5071no change
26 Oct 2026, 19:5071no change
26 Oct 2026, 18:5071no change
26 Oct 2026, 17:5071no change
26 Oct 2026, 17:3171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.