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[👾] Monster Hatchery [UPD 3.3]

[👾] Monster Hatchery [UPD 3.3]

A Roblox experience owned by Matrix Zero.

TycoonENmonster collectionidle mechanicsfusion

[👾] Monster Hatchery [UPD 3.3] is a tycoon experience created on 2025-10-01. The game currently has 55 players online. It has accumulated 4,669,870 lifetime visits, 252,455 favorites, and a 97% like percentage. Recent updates include new monsters, friend boosts, and weather systems.

Description (written by the developer; not a statement by this register)

Mini Update: 👾 Added some Cosmic Monsters 🤝 Added Friend Boost 📥 Added a one‑tap login feature to collect all idle earnings 🐛 Brainrot Monsters are back ⚖️ Adjusted some numerical balance issues Mini Update: 👾 Added Monster Display Stand 🏆 Added 4 new Leaderboards Mini Update: 🐛 Fixed several bugs ☁️ Added 6 new weather-related codes hidden in the scenes New Update: 🧠 Added 6 new Brainrot Monsters! ✨ Added multiple VFX effects 🌦️ Introduced a dynamic weather system 🎉 Welcome to Monster Hatchery! 👍 Like the game and join the group ⭐ How to Play: 👾 Capture your first monster! 🏝️ Upgrade and build your Hatchery 🪙 Earn tons of gold 🧬 Fuse Monsters! 👿 Defeat the Night Boss 🤝 You can now gift your monsters to other players. 🎮 Supports Desktop, Mobile and Tablet players ⌚ Remember, your Hatchery keeps operating even when you're offline! 🚀 New content and updates are on the way! Keep an eye out!

Last updated by the developer 27 Jun 2026, 03:59 UTC.

55
playing (measured 10 Aug 2026, 15:15 UTC)
4,669,870
lifetime visits
97%
liked (30,355 👍 / 898 👎)
253,746
favourites (54.3 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1547first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Capture Accelerator
299 R$
Luck
249 R$
Expedited Hatch
199 R$
VIP
149 R$
Flight License
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0997no change
14 Aug 2026, 02:0897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.