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Defusal 💣

Defusal 💣

A Roblox experience owned by Polygon Interactive.

PuzzleENpuzzleco-opkeep talking and nobody explodes

Defusal 💣 is a Roblox puzzle game, created in 2019. Players work through a series of logic or observation-based challenges. It has logged 49,457,651 lifetime visits, holds an 86% like rating, and has been favorited 668,406 times, with 543 players in it at last count.

Description (written by the developer; not a statement by this register)

Welcome! In this game, the Defuser comes face to face with a ticking time bomb full of puzzle modules! 💣⚡ Play with friends, or go in solo! 👥 Multiplayer mode: the Defuser must communicate to the Experts, who have instructions on how to solve each module. Solve all of them as fast as you can before the bomb explodes! And don't make too many mistakes... 💥⌛ 👤 Singleplayer mode: assume the roles of both the Defuser AND the Expert! How will you manage solo? Can YOU defuse the bomb? 💣 This game is our take on the great game Keep Talking and Nobody Explodes! (you should check it out!) 💰 Plus Subscribers receive a +15% XP bonus in Casual!!

Last updated by the developer 2 Sept 2026, 12:03 UTC.

94
playing (measured 11 Sept 2026, 10:50 UTC)
49,600,490
lifetime visits
86%
liked (94,191 👍 / 15,414 👎)
675,305
favourites (13.6 per 1k visits)
1 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

941,08859110 August 202611 September 2026
493 measurements spanning 32 days, net -588. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 493
Measured (UTC)PlayersChange
11 Sept 2026, 10:5094-65
11 Sept 2026, 09:50159+6
11 Sept 2026, 08:50153-58
11 Sept 2026, 07:50211+9
11 Sept 2026, 06:50202-71
11 Sept 2026, 05:50273-107
11 Sept 2026, 04:50380-18
11 Sept 2026, 03:50398+29
11 Sept 2026, 02:50369-40
11 Sept 2026, 01:50409+99
11 Sept 2026, 00:50310+14
10 Sept 2026, 23:50296-53
10 Sept 2026, 22:50349+6
10 Sept 2026, 21:50343+32
10 Sept 2026, 20:50311-37
10 Sept 2026, 19:50348+22
10 Sept 2026, 18:50326-10
10 Sept 2026, 17:50336+23
10 Sept 2026, 16:50313+73
10 Sept 2026, 15:50240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Brutal Bundle
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Amateur Defuser · progression7,294,866 · 77.7% win
Beat Easy · progression4,269,405 · 53.8% win
Mindblowing · other2,676,218 · 100.0% win
Beat Medium · progression2,562,197 · 32.0% win
Trusted Defuser · other2,044,094 · 30.5% win
Beat Beginner · progression1,628,543 · 87.4% win
Level 5 · progression724,537 · 36.2% win
Beat Hard · progression582,212 · 11.1% win
Explosively Scholar · other572,590 · 19.8% win
Level 10 · progression293,433 · 14.6% win
Beat Extreme · progression159,520 · 1.2% win
Level 15 · progression115,470 · 7.0% win
Threeasy · other57,586 · 2.8% win
Level 20 · progression47,338 · 3.1% win
Better With Friends · social43,587 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 202622 October 2026
497 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 497
Measured (UTC)% likedChange
22 Oct 2026, 14:3686no change
12 Oct 2026, 14:3586no change
2 Oct 2026, 14:3386no change
22 Sept 2026, 14:3286no change
12 Sept 2026, 14:3186no change
11 Sept 2026, 10:5086no change
11 Sept 2026, 09:5086no change
11 Sept 2026, 08:5086no change
11 Sept 2026, 07:5086no change
11 Sept 2026, 06:5086no change
11 Sept 2026, 05:5086no change
11 Sept 2026, 04:5086no change
11 Sept 2026, 03:5086no change
11 Sept 2026, 02:5086no change
11 Sept 2026, 01:5086no change
11 Sept 2026, 00:5086no change
10 Sept 2026, 23:5086no change
10 Sept 2026, 22:5086no change
10 Sept 2026, 21:5086no change
10 Sept 2026, 20:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

defusal.fandom.com2 active editors · 1,348 edits
57 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.