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Terminal [Escape Room]

Terminal [Escape Room]

A Roblox experience owned by CCF Studios.

PuzzleENEscape RoomPuzzleCollaborative

Terminal [Escape Room] is a puzzle experience from 2023 featuring multi-scenario escapes and easier beginner modes for newer players. Its totals include 69.1 million visits and 566,633 favorites, with an 88 percent like rate. 1,303 players are currently working through its rooms.

Description (written by the developer; not a statement by this register)

🧩 RIA26 BEST PUZZLE NOMINEE 🧩 🗳️ VOTE AT THE BLOCK BY AUG 11 🗳️ Can you escape? 🕵️ DISCO-TECH OUT NOW!! 💃🕺🔌 In this Escape Room game, uncover the sinister secret of Leisterez as you escape multiple life-or-death scenarios: a runaway train, an abandoned train tunnel, a mysterious underground bunker, a research lab, abandoned headquarters... why is this happening? Who set all this up? Find out now! If the Standard Difficulty is too frustrating, there are Beginner Modes featuring entirely reworked puzzles to be more accessible to those who are younger or new to Escape Rooms! Available for groups of 1-5 Players, but we recommend playing in a group for the best experience! [Recommended you play with a pencil and paper! Writing things down might be helpful] Tags: Escape Room, Puzzle, Puzzle Game, Riddle, Riddle Game, Escape, Puzzle Game With Friends, Escape, Timed Game, Collaboration, Collaborative, Escape Game, Logic Game, Brain Game

Last updated by the developer 25 Oct 2026, 08:01 UTC.

920
playing (measured 25 Oct 2026, 18:50 UTC)
70,641,153
lifetime visits
88%
liked (107,193 👍 / 14,157 👎)
593,347
favourites (8.4 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3194,1202,219.59204 October 202625 October 2026
500 measurements spanning 21 days, net +232. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 18:50920+4
25 Oct 2026, 17:50916-91
25 Oct 2026, 16:501,007-18
25 Oct 2026, 15:501,025+169
25 Oct 2026, 14:50856+33
25 Oct 2026, 13:50823+168
25 Oct 2026, 12:50655+56
25 Oct 2026, 11:50599-27
25 Oct 2026, 10:50626+17
25 Oct 2026, 09:50609+50
25 Oct 2026, 08:50559-31
25 Oct 2026, 07:50590-66
25 Oct 2026, 06:50656-61
25 Oct 2026, 05:50717-53
25 Oct 2026, 04:50770-76
25 Oct 2026, 03:50846-45
25 Oct 2026, 02:50891+178
25 Oct 2026, 01:50713+16
25 Oct 2026, 00:50697-107
24 Oct 2026, 23:50804first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [Permanent]
299 R$
Infinite Time (ALL ROOMS)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped [BEGINNER] · progression4,100,480 · 18.4% win
You Escaped (Again) [BEGINNER] · progression2,356,040 · 11.5% win
This Floor Please! [BEGINNER] · progression1,812,096 · 8.1% win
You Escaped [STANDARD] · progression1,580,918 · 1.6% win
You Escaped (Again Again) [BEGINNER] · progression1,252,460 · 5.7% win
Experiment Complete! [BEGINNER] · progression911,397 · 3.5% win
You Escaped (Again) [STANDARD] · progression752,437 · 0.70% win
esc [BEGINNER] · welcome475,029 · 1.8% win
Inner Circle [BEGINNER] · welcome458,553 · 1.8% win
This Floor Please! [STANDARD] · progression431,673 · 0.40% win
You Crashed! [STANDARD] · other412,424 · 0.50% win
JUST IN TIME [BEGINNER] · other366,755 · 4.7% win
You Escaped (Again Again) [STANDARD] · progression323,898 · 0.30% win
Death Drop [STANDARD] · progression312,137 · 0.30% win
Circle Back [BEGINNER] · other311,130 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.521 August 202625 October 2026
1548 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1548
Measured (UTC)% likedChange
25 Oct 2026, 18:5088no change
25 Oct 2026, 17:5088no change
25 Oct 2026, 16:5088no change
25 Oct 2026, 15:5088no change
25 Oct 2026, 14:5088no change
25 Oct 2026, 13:5088no change
25 Oct 2026, 12:5088no change
25 Oct 2026, 11:5088no change
25 Oct 2026, 10:5088no change
25 Oct 2026, 09:5088no change
25 Oct 2026, 08:5088no change
25 Oct 2026, 07:5088no change
25 Oct 2026, 06:5088no change
25 Oct 2026, 05:5088no change
25 Oct 2026, 04:5088no change
25 Oct 2026, 03:5088no change
25 Oct 2026, 02:5088no change
25 Oct 2026, 01:5088no change
25 Oct 2026, 00:5088no change
24 Oct 2026, 23:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.