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v2.11 | Broken Hill Nuclear Power Station

v2.11 | Broken Hill Nuclear Power Station

A Roblox experience owned by Plasma Inc..

SimulatorENsimulationnuclearmulti-ending

v2.11 | Broken Hill Nuclear Power Station is a simulator experience created on 2019-08-15. The game records 7,953,811 lifetime visits and 128,062 favorites. Currently, four users are playing. The title holds an 81% like percentage. The description notes four distinct endings related to reactor safety scenarios.

Description (written by the developer; not a statement by this register)

Welcome to the Broken Hill Nuclear Power Station! The game currently has four endings: a blowout where SCRAM fails, a blowout in which the SCRAM button is pressed and both reactors are saved, a blowout in which one reactor is destroyed and the second one is saved and the meltdown. Want a free flashlight and medkit? Join Plasma Inc: https://www.roblox.com/communities/4192306/Plasma-Inc#!/about Want to become security? Join Plasma Security Division: https://www.roblox.com/communities/5114770/Plasma-Security-Division#!/about (your join request will take time to be processed) Current Version: v2.11.11 Tags: Reactor, Core, Meltdown, Blowout, Hyptek, Plasma Inc Broken Hill Nuclear Power Station is an authorised re-release of the original power plant game. Permission has been granted by the original developer and Plasma Inc Council member, CzachuPL.

Last updated by the developer 9 Jul 2026, 21:28 UTC.

4
playing (measured 10 Aug 2026, 14:46 UTC)
7,953,811
lifetime visits
81%
liked (30,893 👍 / 7,267 👎)
128,120
favourites (16.1 per 1k visits)
15 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:465first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plant Manager
800 R$
Taser
250 R$
Tablet Firmware Upgrade
175 R$
[RP] Radiation Meter
30 R$
Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Broken Hill! · welcome2,689,728 · 100.0% win
Blowout! · other870,372 · 28.0% win
Happy ending · progression323,157 · 18.3% win
Shocking! · other125,501 · 4.6% win
A forgotten past · other111,244 · 3.0% win
Radiation Hazard · other93,423 · 3.6% win
Secret · secret45,586 · 1.0% win
What do these buttons do? · other45,446 · 1.5% win
Meltdown · other26,074 · 2.5% win
Speed Demon · other115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5381no change
23 Aug 2026, 21:5281no change
13 Aug 2026, 21:5281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.