RBMK Simulator 3.0 [V1.8.1]
A Roblox experience owned by Kameli Games.
SimulatorENnuclear physicsindustrial simulationeducational
RBMK Simulator 3.0 [V1.8.1] is a simulator experience created on 2025-08-08. It has 597,632 lifetime visits and 2,391 favorites. Currently, 12 users are playing. The game holds a 65% like percentage. Tags include reactor, nuclear, physics, and simulation. The creator is Sownll5980/Kameli. The description notes it is a simplified nuclear reactor simulator for all devices.
Description (written by the developer; not a statement by this register)
Easy to learn simplified nuclear reactor simulator for all devices. Operate and control the reactor safely, repair failed equipment, measure radiation levels or go eat some nice and hot pizza at the break room! Stay tuned for more updates soon! This simulator does not replicate any real-world accident. Version: 1.8.1 Creator: Sownll5980/Kameli Tags: reactor, Nuclear, nuclear reactor, physics, simulator, simulation, sim, core, radiation, fire, destruction, work, shift, worker, power plant, plant, power, energy, electricy, eletrical, chemistry, walter white, реактор, ядерный, ядерный реактор, физика, симулятор, симуляция, симулятор, активная зона, радиация, пожар, разрушение, работа, смена, работник, электростанция, завод, энергия, электричество, электротехника, химия, Уолтер Уайт
Last updated by the developer 4 Aug 2026, 16:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:48 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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