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[DREAM☀️] Undertale RP: Eternal Souls

[DREAM☀️] Undertale RP: Eternal Souls

A Roblox experience owned by Eternal Souls Haven.

RoleplayENUndertaleRoleplayFantasy Adventure

[DREAM☀️] Undertale RP: Eternal Souls is a roleplay experience created on 2019-10-12. The game has accumulated 24,795,203 lifetime visits and 148,944 favorites. Currently, 135 players are active. The title holds an 80% like percentage. It features soul-based mechanics and exploration across multiple dimensions within the Roblox platform.

Description (written by the developer; not a statement by this register)

Step into a world shaped by souls, where magic lingers and every path holds a new story. Harness powerful soul abilities, explore vast lands across the overworld and underground, and journey through distant dimensions beyond imagination! 💖✨ Meet others, forge bonds, and let your story unfold through roleplay, adventure, and battle. +50% EXP and Kromer Boost & Passive Kromer every Friday-Sunday! 🍀💫 ⭐ Please consider liking and favoriting the game for more updates! Join our group to receive in-game bonuses!

Last updated by the developer 8 Aug 2026, 16:24 UTC.

81
playing (measured 22 Aug 2026, 07:50 UTC)
24,852,696
lifetime visits
80%
liked (34,243 👍 / 8,437 👎)
150,333
favourites (6.0 per 1k visits)
12 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8121114610 August 2026 — 139 players21 August 2026 — 164 players21 August 2026 — 189 players21 August 2026 — 175 players21 August 2026 — 188 players22 August 2026 — 204 players22 August 2026 — 211 players22 August 2026 — 160 players22 August 2026 — 151 players22 August 2026 — 107 players22 August 2026 — 105 players22 August 2026 — 103 players22 August 2026 — 81 players10 August 202622 August 2026
13 measurements spanning 12 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–231 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5081-22
22 Aug 2026, 06:50103-2
22 Aug 2026, 05:50105-2
22 Aug 2026, 04:50107-44
22 Aug 2026, 03:50151-9
22 Aug 2026, 02:50160-51
22 Aug 2026, 01:50211+7
22 Aug 2026, 00:50204+16
21 Aug 2026, 23:50188+13
21 Aug 2026, 22:50175-14
21 Aug 2026, 21:50189+25
21 Aug 2026, 20:54164+25
10 Aug 2026, 15:24139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

XGaster
5,799 R$
Omega Flowey
2,999 R$
Roaring Knight
1,799 R$
Multiverse Abilities
899 R$
Error Sans
699 R$
VIP
599 R$
Private Server+
499 R$
Kumuzilla
399 R$
Blaster Gauntlets
399 R$
Harvester
399 R$
Custom Act
349 R$
Soul Radio
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Radiant SAVE Point · other86,007 · 0.40% win
Golden Catalyst · other71,152 · 0.80% win
W.D Gaster · other62,790 · 0.30% win
Snowman · other61,900 · 0.50% win
Despair Soul · other52,098 · 0.40% win
Agate Soul · other36,868 · 0.20% win
Cup Statue · collection33,283 · 0.30% win
Cruelty Soul · other32,788 · 0.20% win
Amber Soul · other30,111 · 0.20% win
Intensity Soul · other27,316 · 0.10% win
Deceit Soul · other20,841 · 0.20% win
Agitation Soul · other19,740 · 0.10% win
A Soul's Journey · other14,101 · 4.7% win
Corruption Soul · other12,143 · 0.10% win
Nubert · other9,001 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked23 August 2026 — 80 % liked21 August 202623 August 2026
13 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0380no change
22 Aug 2026, 07:5080no change
22 Aug 2026, 06:5080no change
22 Aug 2026, 05:5080no change
22 Aug 2026, 04:5080no change
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.