Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Nullwork

Nullwork

A Roblox experience owned by Nullxiety.

AdventureENescapehorrorrandomized

Nullwork is an adventure experience created on 2019-12-04. It has accumulated 12,777,772 lifetime visits and 137,777 favorites. The game holds a 79% like percentage. Currently, five users are playing. The experience is categorized under the adventure genre.

Description (written by the developer; not a statement by this register)

Nullwork is a giant underground research facility located in Russia. It looks like something went wrong here, and now you have to escape from this place. Look out for items and buttons, pick up every item it might be useful in the future! Almost everything in this game is randomized. A Sequel to the Isolator. In this game, we used the latest Roblox updates and tried our best to make the game look perfect. We did optimization for mobile and low-end devices, but this game still can be lagging for some devices. Created by Nullxiety [Creator, Scripter], Cryoheat [Builder]. Credits to mrflimflam [Youtuber], jokerkid5898 [Voice Actor, Youtuber], ctcoolman373 [Voice Actor]. Game info: 👥 1-15 Players 🎮 Full Xbox Support 📲 Full Mobile & Tablet Support

Last updated by the developer 8 Jun 2026, 18:07 UTC.

5
playing (measured 10 Aug 2026, 15:33 UTC)
12,777,772
lifetime visits
79%
liked (33,794 👍 / 8,829 👎)
137,774
favourites (10.8 per 1k visits)
4 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Nullwork · other6,374,352 · 100.0% win
Trapped · other3,717,350 · 100.0% win
Sector 4 · progression1,643,566 · 48.1% win
Lever Master · other1,001,953 · 54.5% win
Isolated · other976,753 · 24.8% win
Vent Breaker · other724,012 · 27.6% win
Sector 5 · progression650,225 · 12.7% win
Parkour Master · progression366,700 · 9.9% win
Code Hacker · other347,095 · 7.8% win
Safe Breaker · progression328,420 · 7.8% win
Good Ending · progression113,528 · 2.1% win
... · other111,831 · 5.0% win
Bad Ending · progression55,682 · 0.70% win
Secret Ending · secret35,430 · 2.8% win
Donator · other16,434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4779no change
13 Aug 2026, 18:4679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.