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[999.999QX]⚔️ Ninjaman Simulator⚔️

[999.999QX]⚔️ Ninjaman Simulator⚔️

A Roblox experience owned by Smart's Studio.

SimulatorENninjacombatsimulator

[999.999QX]⚔️ Ninjaman Simulator⚔️ is a simulator experience created on 2020-05-30. It records 33,160,598 lifetime visits and 373,433 favorites. The current player count is 5. The game maintains an 85% like percentage. These metrics define its measured performance within the Roblox platform.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Ninjaman Simulator ⚔️ ✨Conquer your way to victory and become the strongest player in the game✨ ⚔️Slay other players and climb on the leaderboards to become the best NINJA in the game⚔️ 👍 JOIN OUR GROUP AND LIKE THE GAME FOR AN EXCLUSIVE KATANA! 👍 https://www.roblox.com/groups/6504408/Smarts-Studio

Last updated by the developer 5 Oct 2025, 14:27 UTC.

5
playing (measured 10 Aug 2026, 14:04 UTC)
33,160,598
lifetime visits
85%
liked (65,725 👍 / 11,733 👎)
373,935
favourites (11.3 per 1k visits)
30 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:044first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🦸‍♂️OWNER KATANA🦸‍♂️
2,499 R$
⚡GOD Katana⚡
999 R$
[💥] OBLIVION KATANA
599 R$
[💎] x2 Gems
349 R$
[🌈] Rainbow Katana
249 R$
[❤️] x2 Health
199 R$
[🐾] 8 Pets Equipped
199 R$
[🗡️] x2 Damage
149 R$
[🔄] Auto-Rebirth
99 R$
[⚡] x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,845,123 · 100.0% win
Unlocked City World · progression1,501,608 · 51.0% win
100 💪Strength! · progression1,100,643 · 100.0% win
1,000 💪Strength! · progression715,094 · 92.9% win
Unlocked Arctic World · progression585,751 · 14.7% win
10K 💪Strength!472,442 · 72.5% win
100K 💪Strength! · progression337,802 · 60.1% win
1M 💪Strength! · progression267,853 · 54.4% win
10M 💪Strength! · progression223,437 · 46.5% win
100M 💪Strength! · progression189,677 · 45.5% win
1B 💪Strength! · other159,672 · 41.9% win
1T 💪Strength! · progression100,804 · 20.4% win
Unlocked Desert World · progression89,326 · 1.1% win
1Q 💪Strength! · other64,490 · 10.2% win
1QX 💪Strength! · other28,342 · 5.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2185no change
23 Aug 2026, 15:1585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.