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[Update12!]My Supermarket

[Update12!]My Supermarket

A Roblox experience owned by Rock Panda Games.

TycoonENtycoonmanagementcustomization

[Update12!]My Supermarket is a tycoon experience created on 2020-12-03. It has accumulated 160,620,006 lifetime visits and 732,932 favorites. The game currently has 83 players online and maintains a 93% like percentage. The description highlights customizable supermarkets, employee management, and customer service features within the gameplay loop.

Description (written by the developer; not a statement by this register)

🏪Claim your land to start your supermarket empire now! Features: 🔨Fully customizable supermarket 👪Hire and manage your supermarket employees!🎄 🎁Sell you what you want and Serve more interesting customers ! 💰And TONS more to explore! 🚨v2.1-UPDATE LOG🚨 Latest Gift:THANKYOUALL Thank you for your continued support and love! In this Love day, Rock panda brings a small love's gift for everyone Hope you will like it! 78000 likes code:LIKEPANDADB2 83000 likes code:LIKEPANDARX2 88000 likes code:LIKEPANDALA2 93000 likes code:LIKEPANDABK2 98000 likes code:LIKEPANDAOJ2 103k likes code:LIKEPANDAXT2 108k likes code:LIKEPANDAYK2 113k likes code:LIKEPANDADE2 118k likes code:LIKEPANDAGH2 Be sure to JOIN our group to get the latest updates and rewards! And "Like" reward in the group description Please leave a Thumbs Up👍 and Favorite⭐ if you can! We appreciate it!

Last updated by the developer 20 May 2026, 02:42 UTC.

83
playing (measured 10 Aug 2026, 14:02 UTC)
160,620,006
lifetime visits
93%
liked (181,614 👍 / 13,022 👎)
733,062
favourites (4.6 per 1k visits)
3 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0274first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cash Cow
700 R$
VIP!
400 R$
Super Boss
400 R$
Super Customer
400 R$
WishingCouponTree
299 R$
Starter Kit
200 R$
Starter Pack
200 R$
Jukebox
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing · welcome22,998,005 · 43.5% win
Served 10 Customers · progression13,689,814 · 20.2% win
Earn 1,000 · other13,546,253 · 18.5% win
Served 1,000 Customers · progression3,127,087 · 6.6% win
Earn 1M · progression1,762,483 · 4.8% win
Join Group · social743,175 · 1.3% win
Served 10,000 Customers · progression181,009 · 0.40% win
Earn 1B · progression111,565 · 0.90% win
City in the Clouds · other41,675 · 0.00% win
Earn 1 Trillion · progression27,448 · 0.20% win
Taken Shape · other26,379 · 0.20% win
ChristmasPalace · other18,744 · 0.00% win
Served 100,000 Customers · progression5,673 · 0.20% win
ChristmasStar · other2,310 · 0.00% win
Halloween eyeberry · collection1,916 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:5093no change
23 Aug 2026, 12:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.