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⛏️ Untitled Button Simulator

⛏️ Untitled Button Simulator

A Roblox experience owned by Dreamscape.

SimulatorENincrementalbutton clickingstat progression

Untitled Button Simulator is a simulator experience created on 2025-05-14. It has accumulated 4,306,533 lifetime visits and 25,055 favorites. Currently, 91 users are playing. The game holds an 88% like percentage. Players interact with buttons to gain stats, unlock zones, and roll geodes. The experience supports mobile, PC, and console devices.

Description (written by the developer; not a statement by this register)

Step on buttons and grow stronger! 🔘 Step on buttons to gain stats! 🌎 Unlock new zones as you progress! 🎲 Roll Geodes for powerful stats! 🧩 Explore the map and solve puzzles for exclusive rewards! ✨ Discover rare stats and secrets! 👥 Get +5% Universal Luck for each friend in-game. ⭐ Like & Favorite to support future updates! 📱💻🎮 You can play on any device! (MOBILE, PC, CONSOLE)

Last updated by the developer 1 Aug 2026, 16:56 UTC.

91
playing (measured 10 Aug 2026, 16:08 UTC)
4,306,533
lifetime visits
88%
liked (7,633 👍 / 1,081 👎)
25,232
favourites (5.9 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0891first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Geodes
700 R$
Elite
625 R$
VIP
525 R$
Event Fast Pass
450 R$
Silver
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha · other378,439 · 0.00% win
Fossil · collection80,307 · 2.7% win
Summer Participant · other29,165 · 0.50% win
Cirrocumulus · other27,097 · 0.30% win
Gripite · other24,937 · 0.50% win
Vigor · other19,490 · 0.00% win
Chlorophyte · other13,836 · 0.50% win
Ashwood · other12,076 · 0.20% win
Newberic · other10,274 · 0.30% win
Mortis · other10,254 · 0.20% win
Confounding Enigma · other8,997 · 0.50% win
Atom · other7,557 · 0.20% win
Summer Completionist · collection7,356 · 0.00% win
Longshot · other6,008 · 0.00% win
Console · other4,918 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:5288no change
24 Aug 2026, 02:5288no change
14 Aug 2026, 02:5288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.