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IMPOSSIBLE Sky Obby ⛅

IMPOSSIBLE Sky Obby ⛅

A Roblox experience owned by Difficulty Charts.

ObbyENsky themeparkourdifficulty progression

IMPOSSIBLE Sky Obby ⛅ is an obby experience created on 2021-01-23. It currently has 42 players, 27,382,782 lifetime visits, a 51% like percentage, and 37,338 favorites.

Description (written by the developer; not a statement by this register)

👋 Welcome to IMPOSSIBLE Sky Obby ⛅ ❗❗ This obby will get more difficult the further you progress. How far can you get? ⭐ JOIN FOR A FREE SKIP: https://www.roblox.com/communities/5761142/Difficulty-Charts ⭐ 🏁 Your progress will save every checkpoint so you can always return later! tags: obby, difficulty chart obby, parkour, platformer, adventure, obstacle course, hard, easy, rage, sky, dco, difficult, IMPOSSIBLE

Last updated by the developer 7 Feb 2026, 17:36 UTC.

42
playing (measured 10 Aug 2026, 14:17 UTC)
27,382,782
lifetime visits
51%
liked (16,835 👍 / 16,329 👎)
37,878
favourites (1.4 per 1k visits)
23 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1727first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE SKIPS
39 R$
Flying Carpet
39 R$
Fusion Coil
12 R$
Speed Coil
5 R$
Double Jump
5 R$
Flashbang
3 R$
Fireworks
3 R$
Regen Coil
3 R$
Slap Hand
1 R$
Easy Mode
1 R$
Banana Peel
1 R$
Free Skip Every 5 Mins!
1 R$
Boombox
1 R$
VIP
1 R$
Grapple Hook
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome10,689,545 · 100.0% win
Completed 1st difficulty! · progression9,080,943 · 100.0% win
Completed 2nd difficulty!6,914,766 · 100.0% win
Completed 3rd difficulty! · progression4,884,993 · 76.6% win
Completed 4th difficulty! · progression3,074,380 · 44.1% win
Completed 5th difficulty! · progression1,707,054 · 22.2% win
Completed 6th difficulty! · progression978,496 · 13.8% win
Completed 7th difficulty! · progression445,014 · 6.6% win
Completed 8th difficulty! · progression120,779 · 2.8% win
Completed 9th difficulty! · progression40,547 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5123 August 2026 — 51 % liked2 September 2026 — 51 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0051no change
23 Aug 2026, 15:4651first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.