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Summer Job (Story)

Summer Job (Story)

A Roblox experience owned by Nousho Games.

AdventureENnarrativemysterymultiplayer

Description (written by the developer; not a statement by this register)

☀️ WELCOME TO SUMMER JOB (Story)! ☀️ 🛹 Can't afford your dream skateboard? Time to earn some cash! 🏖️ Your uncle offers you a summer job at his small store on the pier. What starts as a simple way to make money quickly turns into something much stranger... 😡 A rude customer keeps causing trouble... 😨 Weird things begin happening around the pier... 🤔 Can you uncover the truth and survive the summer? 🎭 Multiple endings to discover! 🔎 Hidden secrets scattered throughout the story! 👥 Play with up to 6 players! 🎢 Choices matter — choose wisely! 🌊 Will you earn enough money for your skateboard... or will your summer take a completely different turn? 👍 If you enjoy the game, don't forget to LIKE and FAVORITE! ⭐ Invite your friends and experience the story together!

Last updated by the developer 8 Jul 2026, 17:59 UTC.

8
playing (measured 10 Aug 2026, 14:20 UTC)
439,233
lifetime visits
85%
liked (936 👍 / 164 👎)
3,757
favourites (8.6 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:206first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
139 R$
Big Lobby (6 Players)
99 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Summer Job · other278,509 · 100.0% win
Rude Customer · other46,235 · 50.8% win
Rescued Uncle · progression28,577 · 31.6% win
Happy Ending · progression27,873 · 29.9% win
Bad Ending · progression7,813 · 8.5% win
All Starfish · collection4,027 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:2085no change
14 Aug 2026, 22:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.