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No-Scope Arcade [NEW]

No-Scope Arcade [NEW]

A Roblox experience owned by Iconic Gaming Studios.

ShooterENFirst-Person ShooterMovement MechanicsCompetitive PvP

No-Scope Arcade [NEW] is a shooter experience created on 2021-02-17. It currently has 22 players online. The game has accumulated 209,671,724 lifetime visits and 488,683 favorites. User engagement metrics show an 81% like percentage. The experience focuses on fast-paced, movement-based first-person shooter gameplay within a battleground arena setting.

Description (written by the developer; not a statement by this register)

No-Scope Arcade is a fast-paced, adrenaline-pumping, movement-based first-person shooter! Run through the battleground arena to squash the competition and come out as the ultimate winner. Do you have what it takes to be more skilled than your opponents? Unlock gun skins, character skins, bullet tracers, kill effects, and melee weapons with the tokens you get rewarded. Evade your enemies with jumping, sliding, and wall-hopping movements to avoid being shot. Want to support the game and team? Awesome! 👍 Leave a like and favorite 📨 Follow the game and come back for updates 🤼 Play with friends! Tags: FPS, Shooter, No Scope, Arena, Competitive, Fast Pace, First Person, Gun Game, Multiplayer, PvP, Parkour, Movement, Wall Hop, Slide, Jump, Trickshot, Skill, Aim, Reflex, Combat, Battle, Guns, Sniper, Arcade, Action, Competitive Shooter, Casual FPS, Roblox FPS, Arena Shooter, Movement Shooter, Skill Based

Last updated by the developer 16 Mar 2026, 01:55 UTC.

22
playing (measured 10 Aug 2026, 15:02 UTC)
209,671,724
lifetime visits
81%
liked (182,997 👍 / 44,041 👎)
488,525
favourites (2.3 per 1k visits)
17 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Animation Bundle
300 R$
Bling Bundle
300 R$
Summer Bundle 2024
250 R$
Famous Ginger
250 R$
Chill Gamer Duo Bundle
200 R$
Ninja Duo
200 R$
Black Magic Bundle
200 R$
Valentines Day Bundle
200 R$
Frosty Bundle
200 R$
Halloween 2024 Bundle
200 R$
Y2K Bundle
150 R$
Bunny Battlers Bundle
100 R$
Valentines Day Alt Bundle
100 R$
Mafia Bundle
100 R$
Thanksgiving Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tomb-Timer · other13,421,131 · 44.0% win
Triple Discard · other10,778,754 · 38.7% win
No Entry · other10,172,801 · 34.4% win
Quad God · other8,328,950 · 35.4% win
Walking Guillotine · other7,621,540 · 21.5% win
Quint Expel · other6,077,715 · 32.0% win
Exterminator · other5,779,794 · 13.4% win
The Six Man · other4,143,165 · 28.8% win
Executioner · other4,080,378 · 9.3% win
Wipeout · other2,597,908 · 6.6% win
Seven Shredder · other2,500,675 · 22.5% win
Neutralizer · other1,780,657 · 4.1% win
Obliterator · other952,123 · 2.5% win
Terminator · other341,424 · 1.1% win
Radioactive · other259,921 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3881no change
23 Aug 2026, 12:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.