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Literally FNF!

Literally FNF!

A Roblox experience owned by Dungeon Arcade.

RacingENFriday Night Funkin'rhythmfan-game

Literally FNF! is a racing experience created on March 6, 2021. It has recorded 205,179,335 lifetime visits and 770,886 favorites. Currently, 57 users are playing. The experience holds a 79% like percentage. The description notes it is based on Friday Night Funkin' and lists version release dates including May 10, 2023, and August 1, 2024.

Description (written by the developer; not a statement by this register)

The most.. FNF-like roblox experience Version 1.0c②: (NOT v2.0, the v2.0 update will come out in the future) Release :- August 1st 2024 Change Log :- https://devforum.roblox.com/t/3097159 Version 1.0c2: Release :- FOOLS DAY 2024 Change Log :- https://devforum.roblox.com/t/2899396 Version 1.0c: Release :- May 10th 2023 Change Log :- https://devforum.roblox.com/t/2332985 This experience is completely based off of FNF. Default Keybinds: • Console - YXAB or D-Pad • PC - WASD or Arrow Keys The creators of FNF: • ninjamuffin99 for Programming and Charting • PhantomArcade for Art & Animation • evilsk8r for Art • KawaiSprite for composing Music/Sounds Additional credits are provided inside the experience itself. Credits are always present onscreen. And go play the real FNF and support the original creators too if you can, want to, and if you are 13+ lol.

Last updated by the developer 24 Jul 2026, 01:46 UTC.

57
playing (measured 10 Aug 2026, 15:00 UTC)
205,179,335
lifetime visits
79%
liked (293,496 👍 / 77,550 👎)
771,096
favourites (3.8 per 1k visits)
6 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0052first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You doomed them all. · progression10,708 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4579no change
23 Aug 2026, 12:3679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.