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[WKLY UPD!]🐀🎵 Rap Ability Test 0.22

[WKLY UPD!]🐀🎵 Rap Ability Test 0.22

A Roblox experience owned by Semicola Games.

RacingENrhythmmusiccompetitive

Rap Ability Test 0.22 is a racing experience created on May 7, 2022. It has accumulated 13,509,573 lifetime visits and 58,465 favorites. Currently, 24 players are active. The title holds a 78% like percentage. The game features a custom engine, original songs, and daily leaderboards. It supports mobile devices and includes collectible items.

Description (written by the developer; not a statement by this register)

A unique take on Roblox rhythm games, featuring: - A custom engine built from scratch, optimized for Roblox! - One of the best input systems out there - A unique mission system - ORIGINAL SONGS! - Daily and weekly leaderboards - Great mobile support - Gimmicks reworked for 1v1 (no dying mid-match!) - Better netcode (no opponents lagging behind!) - Tons of collectibles - QOL improvements over other 4-key games - And more soon to come! We are not affiliated with Friday Night Funky. Premium benefits: - +50% bonus Cheddar each match - +30% bonus Cheddar each mission - 3600 bonus Cheddar every day you log on This game only has one dev and one builder, so please be patient with our slow update schedule. :( Shameless search boosting section: Rhythm Game RAT ROFNF Niiko Bloxxin NiikoBloxxin Music Rap Battles Beat Boxing Dance Battle Simulator Rickey

Last updated by the developer 7 Aug 2026, 16:18 UTC.

24
playing (measured 10 Aug 2026, 18:01 UTC)
13,509,573
lifetime visits
78%
liked (21,691 👍 / 6,016 👎)
58,701
favourites (4.3 per 1k visits)
7 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Silver VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

That's fresh! · other243,420 · 3.5% win
That's sweet! · other232,169 · 2.6% win
Junior Investigator Extraordinaire! · progression173,060 · 2.1% win
Do you like how I dance? · other167,547 · 2.9% win
Zirconium pants! · collection118,762 · 2.0% win
I mean I technically met the dev!57,741 · 0.80% win
Virus database updated! · other52,670 · 0.60% win
Ooo, pretty! · other36,980 · 0.30% win
MEMORY_READ_ERROR · other27,992 · 0.60% win
Quite a find... · collection22,628 · 0.60% win
That's golden! · collection17,430 · 0.80% win
Halloween Hunter · collection4,220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3578no change
23 Aug 2026, 18:3178no change
13 Aug 2026, 18:3078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.