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Nanny [HORROR]

Nanny [HORROR]

A Roblox experience owned by ECB Studios.

HorrorENhorrorsurvivaljumpscare

Nanny [HORROR] is a horror experience created on 2021-07-29. It currently has 243 players. The game has accumulated 188,192,536 lifetime visits and 383,964 favorites. Its like percentage is 80.

Description (written by the developer; not a statement by this register)

🌟 Hello! Welcome to Nanny [HORROR]. Avoid Nanny and find the exit to survive! 👍 Like ⭐Favorite and 🔊 Follow the game for more updates! ❗NEXT UPDATE: NO UPDATE SCHEDULED Controls: 💻 "Shift" to crawl. 🎮 "X" to crawl. 📲 Avaiable Platforms: Mobile, Console, PC, Tablet ❗ This game contains jumpscare. Play at your own risk.

Last updated by the developer 18 Apr 2026, 13:48 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
188,298,378
lifetime visits
80%
liked (66,361 👍 / 16,335 👎)
384,298
favourites (2.0 per 1k visits)
29 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99210154.510 August 2026 — 210 players21 August 2026 — 131 players21 August 2026 — 99 players10 August 202621 August 2026
3 measurements spanning 11 days, net -111. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–227 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-32
21 Aug 2026, 20:54131-79
10 Aug 2026, 15:20210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Default Roblox Avatar
700 R$
Dark Package
500 R$
2x Cash
400 R$
Hero Package
200 R$
VIP Chat Tag
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Found the Butcher Toy! · collection5 · 0.00% win
Found the Nun Toy! · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked21 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4780no change
23 Aug 2026, 12:3880no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.