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👑NO LIMIT STRONGEST PUNCH SIMULATOR

👑NO LIMIT STRONGEST PUNCH SIMULATOR

A Roblox experience owned by SUPER SAVAGE MODE.

SimulatorENincrementalpet collectionpunch combat

👑NO LIMIT STRONGEST PUNCH SIMULATOR is a simulator experience created on 2021-08-07. It currently has 279 players. The title has accumulated 55,180,385 lifetime visits. User engagement metrics show a 79% like percentage and 63,996 favorites.

Description (written by the developer; not a statement by this register)

Are you ready to become the strongest of them all? - New Reborn System To Start Anew With Stronger Body And Faster Progress! (+X10 GAIN, HP & DMG Multiplier Every Reborn!) - x10 Punch Power Gain! - x10 Orb Gain! - Discount On All Passes & Multipliers! GUIDE Break Through Walls --> Reach World Borders --> Teleport To Higher Worlds --> - Collect Power Ups Hidden Behind The Walls --> Feed Your Mythical Pets And Evolve Them --> Become Stronger --> Do You Desire To Protect Or Destroy, Take Your Sides! FAQ - Experiencing lag? Turn on ‘Fast Mode’ in settings - Punch terrain walls to gain double the amount of power! - Become stronger to create bigger punch explosions! - Train in higher worlds to gain more power! - Higher worlds have denser terrains causing your area of explosion to be reduced! - Upgrade Punch Multiplier to train faster! - Damage done to stronger heroes will reflect back upon yourself! - Choose to attack only good/bad heroes in settings to prevent unwanted reputation losses!

Last updated by the developer 19 Oct 2025, 07:48 UTC.

98
playing (measured 1 Sept 2026, 04:50 UTC)
55,615,257
lifetime visits
79%
liked (28,499 👍 / 7,355 👎)
65,100
favourites (1.2 per 1k visits)
7 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98567332.510 August 20261 September 2026
250 measurements spanning 22 days, net -224. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–637 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 250
Measured (UTC)PlayersChange
1 Sept 2026, 04:5098-15
1 Sept 2026, 03:50113-10
1 Sept 2026, 02:50123+10
1 Sept 2026, 01:50113-17
1 Sept 2026, 00:50130-35
31 Aug 2026, 23:50165+25
31 Aug 2026, 22:50140-14
31 Aug 2026, 21:50154no change
31 Aug 2026, 20:50154-3
31 Aug 2026, 19:50157-8
31 Aug 2026, 18:50165+10
31 Aug 2026, 17:50155+11
31 Aug 2026, 16:50144-2
31 Aug 2026, 15:50146-9
31 Aug 2026, 14:50155-10
31 Aug 2026, 13:50165+5
31 Aug 2026, 12:50160-28
31 Aug 2026, 11:50188+34
31 Aug 2026, 10:50154+21
31 Aug 2026, 09:50133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Orb
199 R$
X2 Walk Speed
99 R$
Hero Hunter Pass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 20262 September 2026
250 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 250
Measured (UTC)% likedChange
2 Sept 2026, 14:0879no change
1 Sept 2026, 04:5079no change
1 Sept 2026, 03:5079no change
1 Sept 2026, 02:5079no change
1 Sept 2026, 01:5079no change
1 Sept 2026, 00:5079no change
31 Aug 2026, 23:5079no change
31 Aug 2026, 22:5079no change
31 Aug 2026, 21:5079no change
31 Aug 2026, 20:5079no change
31 Aug 2026, 19:5079no change
31 Aug 2026, 18:5079no change
31 Aug 2026, 17:5079no change
31 Aug 2026, 16:5079no change
31 Aug 2026, 15:5079no change
31 Aug 2026, 14:5079no change
31 Aug 2026, 13:5079no change
31 Aug 2026, 12:5079no change
31 Aug 2026, 11:5079no change
31 Aug 2026, 10:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.