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💪Size Legends Simulator

💪Size Legends Simulator

A Roblox experience owned by Rho Games.

SimulatorENsimulatorbodybuildinggrinding

Size Legends Simulator is a simulator experience created on 2022-05-26. It has accumulated 119,573,992 lifetime visits and 747,818 favorites. Currently, 375 users are playing. The game holds a 98% like percentage. The description mentions rank-ups, private servers, and a Legends Club bonus. Version 9.2 included a codebase overhaul and bug fixes.

Description (written by the developer; not a statement by this register)

💪 Welcome to Size Legends Simulator! 💪 🎯If you can't sell, then sell is turned off! 📌TIP: Rank up as soon as you can, this is the fastest way you can grind up! ⚠️ If lifting stops working, join a private server (FREE) for it to work! ⚠️ 👑 Legends Club gives a bonus x10 Size Multiplier 👑 📝 UPDATE LOG 📝 -- Version 9.2 - ⭐️Codebase overhaul carried at V8.4 - Right side buttons simplified and neatened - Player collisions with torso disabled for less glitchy experience - More bug/error fixes for smoother gameplay - Fixed leaderboard inconsistencies, and removed all exploiters 🔥 Lift Weights To Become Bigger & Stronger! ✨ Buy Better Weights & DNA To Upgrade Your Body! 💰 Earn Coins! 🗺️ Unlock Worlds! 🏆Become The Strongest & Be On The Leaderboard! 🔔 Follow for game updates! 🔔 ✅Join the group and Like the game for FREE AUTO CLICK! https://www.roblox.com/groups/12641764 🎁 Premium benefits: - x2 Coins when selling - Premium Overhead - Premium Chat Tag!

Last updated by the developer 15 Jan 2026, 16:36 UTC.

209
playing (measured 21 Aug 2026, 22:50 UTC)
119,734,522
lifetime visits
98%
liked (1,203,645 👍 / 22,977 👎)
747,818
favourites (6.2 per 1k visits)
26 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

20529925210 August 2026 — 299 players21 August 2026 — 210 players21 August 2026 — 205 players21 August 2026 — 209 players20910 August 202621 August 2026
4 measurements spanning 11 days, net -90. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 191–313 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:50209+4
21 Aug 2026, 21:50205-5
21 Aug 2026, 20:54210-89
10 Aug 2026, 14:00299first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Weight [MOST OP]
1,699 R$
Unlock All Worlds Permanently
1,199 R$
Void Weight
999 R$
Fast Lift
599 R$
Demon Weight
499 R$
VIP
399 R$
x2 Damage
399 R$
x2 Coins
349 R$
X2 Auto Click Speed
299 R$
Autosell
299 R$
x2 Health
149 R$
Teleport!
99 R$
Mobile Weight Shop
79 R$
x2 Speed
49 R$
x2 Kills
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome43,150,468
Stage 1 · progression34,214,220
Stage 2 · progression3,353,878
Stage 3 · progression1,687,259
Stage 4 · progression982,095
Stage 5 · progression804,836
Stage 6 · progression712,693
Stage 7 · progression604,545
Stage 8 · progression503,168
Stage 9 · progression311,829
Stage 10 · progression227,453
Stage 11 · progression182,913
Stage 12 · progression159,243
Stage 13 · progression144,576
Stage 14 · progression81,687

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9821 Aug 2026, 20:54 — 98 % liked21 Aug 2026, 21:50 — 98 % liked21 Aug 2026, 22:50 — 98 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5098no change
21 Aug 2026, 21:5098no change
21 Aug 2026, 20:5498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.