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💪Size Legends Simulator

💪Size Legends Simulator

A Roblox experience owned by Rho Games.

SimulatorENsimulatorbodybuildinggrinding

Size Legends Simulator is a simulator experience created on 2022-05-26. It has accumulated 119,573,992 lifetime visits and 747,818 favorites. Currently, 375 users are playing. The game holds a 98% like percentage. The description mentions rank-ups, private servers, and a Legends Club bonus. Version 9.2 included a codebase overhaul and bug fixes.

Description (written by the developer; not a statement by this register)

💪 Welcome to Size Legends Simulator! 💪 🎯If you can't sell, then sell is turned off! 📌TIP: Rank up as soon as you can, this is the fastest way you can grind up! ⚠️ If lifting stops working, join a private server (FREE) for it to work! ⚠️ 👑 Legends Club gives a bonus x10 Size Multiplier 👑 📝 UPDATE LOG 📝 -- Version 9.2 - ⭐️Codebase overhaul carried at V8.4 - Right side buttons simplified and neatened - Player collisions with torso disabled for less glitchy experience - More bug/error fixes for smoother gameplay - Fixed leaderboard inconsistencies, and removed all exploiters 🔥 Lift Weights To Become Bigger & Stronger! ✨ Buy Better Weights & DNA To Upgrade Your Body! 💰 Earn Coins! 🗺️ Unlock Worlds! 🏆Become The Strongest & Be On The Leaderboard! 🔔 Follow for game updates! 🔔 ✅Join the group and Like the game for FREE AUTO CLICK! https://www.roblox.com/groups/12641764 🎁 Premium benefits: - x2 Coins when selling - Premium Overhead - Premium Chat Tag!

Last updated by the developer 15 Jan 2026, 16:36 UTC.

94
playing (measured 9 Sept 2026, 06:50 UTC)
120,233,951
lifetime visits
98%
liked (1,216,300 👍 / 23,178 👎)
766,105
favourites (6.4 per 1k visits)
26 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94437265.510 August 20269 September 2026
441 measurements spanning 30 days, net -205. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–488 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 441
Measured (UTC)PlayersChange
9 Sept 2026, 06:5094-28
9 Sept 2026, 05:50122-5
9 Sept 2026, 04:50127+4
9 Sept 2026, 03:50123+8
9 Sept 2026, 02:50115-14
9 Sept 2026, 01:50129+18
9 Sept 2026, 00:50111-64
8 Sept 2026, 23:50175+30
8 Sept 2026, 22:50145+22
8 Sept 2026, 21:50123-1
8 Sept 2026, 20:50124-44
8 Sept 2026, 19:50168+21
8 Sept 2026, 18:50147-36
8 Sept 2026, 17:50183-19
8 Sept 2026, 16:50202+11
8 Sept 2026, 15:50191-8
8 Sept 2026, 14:50199-9
8 Sept 2026, 13:50208+13
8 Sept 2026, 12:50195-13
8 Sept 2026, 11:50208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Weight [MOST OP]
1,699 R$
Unlock All Worlds Permanently
1,199 R$
Void Weight
999 R$
Fast Lift
599 R$
Demon Weight
499 R$
x2 Damage
399 R$
VIP
399 R$
x2 Coins
349 R$
X2 Auto Click Speed
299 R$
Autosell
299 R$
x2 Health
149 R$
Teleport!
99 R$
Mobile Weight Shop
79 R$
x2 Kills
49 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome43,559,622 · 98.0% win
Stage 1 · progression34,627,268 · 98.6% win
Stage 2 · progression3,436,922 · 17.1% win
Stage 3 · progression1,734,341 · 10.4% win
Stage 4 · progression1,007,604 · 5.8% win
Stage 5 · progression825,791 · 4.5% win
Stage 6 · progression731,299 · 4.4% win
Stage 7 · progression620,217 · 3.7% win
Stage 8 · progression516,365 · 3.6% win
Stage 9 · progression320,190 · 2.0% win
Stage 10 · progression233,815 · 1.4% win
Stage 11 · progression188,170 · 1.3% win
Stage 12 · progression163,957 · 0.70% win
Stage 13 · progression149,042 · 0.80% win
Stage 14 · progression84,635 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 202622 October 2026
447 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 447
Measured (UTC)% likedChange
22 Oct 2026, 13:1898no change
12 Oct 2026, 13:1798no change
2 Oct 2026, 13:1598no change
22 Sept 2026, 13:0898no change
12 Sept 2026, 13:0798no change
9 Sept 2026, 06:5098no change
9 Sept 2026, 05:5098no change
9 Sept 2026, 04:5098no change
9 Sept 2026, 03:5098no change
9 Sept 2026, 02:5098no change
9 Sept 2026, 01:5098no change
9 Sept 2026, 00:5098no change
8 Sept 2026, 23:5098no change
8 Sept 2026, 22:5098no change
8 Sept 2026, 21:5098no change
8 Sept 2026, 20:5098no change
8 Sept 2026, 19:5098no change
8 Sept 2026, 18:5098no change
8 Sept 2026, 17:5098no change
8 Sept 2026, 16:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

7,213,849
YouTube views across 15 matched videos

Most-viewed match: “Noob Made 100T Strength!! SO EASY GAME! - Muscle Legends 💪”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Oct 2026, 03:20 UTC.