💪Size Legends Simulator
A Roblox experience owned by Rho Games.
SimulatorENsimulatorbodybuildinggrinding
Size Legends Simulator is a simulator experience created on 2022-05-26. It has accumulated 119,573,992 lifetime visits and 747,818 favorites. Currently, 375 users are playing. The game holds a 98% like percentage. The description mentions rank-ups, private servers, and a Legends Club bonus. Version 9.2 included a codebase overhaul and bug fixes.
Description (written by the developer; not a statement by this register)
💪 Welcome to Size Legends Simulator! 💪 🎯If you can't sell, then sell is turned off! 📌TIP: Rank up as soon as you can, this is the fastest way you can grind up! ⚠️ If lifting stops working, join a private server (FREE) for it to work! ⚠️ 👑 Legends Club gives a bonus x10 Size Multiplier 👑 📝 UPDATE LOG 📝 -- Version 9.2 - ⭐️Codebase overhaul carried at V8.4 - Right side buttons simplified and neatened - Player collisions with torso disabled for less glitchy experience - More bug/error fixes for smoother gameplay - Fixed leaderboard inconsistencies, and removed all exploiters 🔥 Lift Weights To Become Bigger & Stronger! ✨ Buy Better Weights & DNA To Upgrade Your Body! 💰 Earn Coins! 🗺️ Unlock Worlds! 🏆Become The Strongest & Be On The Leaderboard! 🔔 Follow for game updates! 🔔 ✅Join the group and Like the game for FREE AUTO CLICK! https://www.roblox.com/groups/12641764 🎁 Premium benefits: - x2 Coins when selling - Premium Overhead - Premium Chat Tag!
Last updated by the developer 15 Jan 2026, 16:36 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 22:50 | 209 | +4 |
| 21 Aug 2026, 21:50 | 205 | -5 |
| 21 Aug 2026, 20:54 | 210 | -89 |
| 10 Aug 2026, 14:00 | 299 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 21 Aug 2026, 22:50 | 98 | no change |
| 21 Aug 2026, 21:50 | 98 | no change |
| 21 Aug 2026, 20:54 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.